Virtual Perspective Switching Without Unintended Object Exposure

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Solution Overview

Problem

Perspective switching in virtual environments causes users to receive additional information unintendedly, disrupting balance and user experience in applications like games.

Innovation Solution

Implement a method to switch perspectives while ensuring that virtual objects outside the new field of view remain invisible, maintaining consistency and user experience.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If perspective switching is implemented to allow users to view virtual objects from different angles, then user experience and observation capability are improved, but unintended information exposure and game balance are worsened

Engineering Contradiction:
Improveobservation capabilityVSAvoidunintended information exposure
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent applies local quality by differentiating the treatment of virtual objects based on their visibility status. Visible virtual objects are rendered in the second virtual scene, while invisible virtual objects are excluded. This selective rendering ensures that only information the user is entitled to receive is displayed, resolving the contradiction between providing comprehensive observation and preventing unintended information exposure.

Inventive Principle:
Principle #3Local quality

2Area of stationary object

If perspective switching is implemented to show more of the virtual world, then field of view coverage is improved, but information consistency and fairness are worsened

Engineering Contradiction:
Improvefield of view coverageVSAvoidinformation consistency
Core Design Contradiction:
Area of stationary objectVSReliability

Solution Approach 1:

The patent implements feedback by continuously monitoring the visibility status of virtual objects when switching between first and third person perspectives. The system determines whether each virtual object is visible or invisible from the current perspective and adjusts the second virtual scene accordingly. This feedback mechanism ensures information consistency across different perspectives, preventing unfair advantages while maintaining comprehensive field of view coverage.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20250387705A1Virtual environment display control
Publication Date: 2025.12.25 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250387705A1 patent drawing
  • US20250387705A1 patent drawing
  • US20250387705A1 patent drawing

AI summary

In a method for displaying a virtual environment, a first virtual scene is output for display based on a first view perspective of a first virtual object. The first view perspective is switched to a second view perspective based on a first perspective switching operation. A field of view of the second view perspective is different from a field of view of the first view perspective. A second virtual scene is output for display based on the second view perspective of the first virtual object in the virtual environment and whether a second virtual object in the field of view of the second view perspective is in the field of view of the first view perspective. Inclusion of the second virtual object in the second virtual scene is based on whether the second virtual object is included in the field of view of the first view perspective.