Virtual Pet Reconstruction With Real-Time Behavior Control
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Solution Overview
Problem
Conventional virtual pet systems lack precise control over specific behaviors and actions, failing to realistically simulate the unique personality traits, habits, and movements of individual pets, limiting interactive experiences with pet owners.
Innovation Solution
A pet reconstruction system utilizing a virtual world infrastructure with a server and terminal devices, incorporating a model database, customization database, data processing module, virtual pet generation module, environment generation module, and real-time analysis module to create a lifelike virtual pet that can interact dynamically in various environments based on user and environmental commands.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If conventional virtual pet systems are used, then basic virtual pet functionality is provided, but precise control over specific behaviors and actions is lacking
Solution Approach 1:
The patent segments the virtual pet system into distinct modules: appearance generation module, behavior generation module, and interaction module. Each module handles specific aspects independently, allowing precise control over behaviors without requiring complete system redesign. The behavior generation module specifically segments behaviors into templates and parameters, enabling granular control over individual actions.
Solution Approach 2:
The patent implements dynamic behavior control through adjustable behavior parameters and templates that can be modified in real-time. The system allows dynamic adjustment of behavior expressions, intensities, and combinations based on interaction context, enabling precise behavioral control that adapts to different scenarios rather than using fixed, static behavior patterns.
2Reliability
If basic virtual pet generation is implemented, then simple virtual pets are created, but realistic simulation of unique personality traits and habits is not achieved
Solution Approach 1:
The patent uses parameter changes to control behavior expressions and intensities. Behavior templates include adjustable parameters such as expression intensity, duration, and frequency, which can be modified to simulate different personality traits and habits. This allows the same basic behavior template to produce varied realistic outcomes by changing parameters rather than creating entirely separate behavior sets.
Solution Approach 2:
The patent combines multiple behavior templates and parameters to create composite behaviors that simulate complex personality traits and habits. By layering and combining simpler behavior elements with weighted probabilities and contextual rules, the system generates realistic, varied behaviors that reflect unique pet characteristics without requiring each behavior to be fully pre-programmed.
3Ease of operation
If static visual and auditory elements are used for pet remembrance, then simple recall is enabled, but interactive experience is lost
Solution Approach 1:
The patent implements feedback mechanisms where the virtual pet responds to user actions with appropriate behaviors and reactions. The interaction module processes user inputs and generates corresponding pet responses based on behavior templates, creating a bidirectional communication loop. This feedback enables genuine interactive experiences rather than one-way viewing, allowing users to engage with and emotionally connect to the virtual pet through meaningful exchanges.
Data Source
AI summary
The present disclosure relates to a pet reconstruction system based on a virtual world infrastructure and its implementation method. The system primarily comprises a server and one or more terminal devices. The server is in data communication with a model database, a customization database, a data processing module, a virtual pet generation module, an environment generation module, and a real-time analysis module. By analyzing the features of a particular animal and comparing them with models stored in the model database, a virtual identity corresponding to the particular animal is generated. Finally, the real-time analysis module receives at least one command, enabling the virtual identity to execute its model based on the received command. This allows real-time adjustment of the virtual pet's behavior, thereby recreating the emotional connection between the pet owner and the pet in a virtual environment.


