Virtual Pet Breeding System Decoupling Revenue from Physical Sales

Solution Overview

Problem

The existing market for virtual toys that resemble real toys is limited by linear income scaling, leading to market saturation and reduced demand, which restricts revenue potential.

Innovation Solution

A breeding game system where users can purchase and breed virtual pets, with varying rarity levels, resulting in the potential creation of virtual offspring and redemption codes for real-world toys, decoupling revenue from retail marketplace fluctuations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If toys are sold with secret codes for virtual representations, then users can obtain virtual pets, but income scales linearly with toy production leading to market saturation

Engineering Contradiction:
Core Design Contradiction:
Quantity of substanceVSProductivity

Solution Approach 1:

The system transitions from static toy sales to dynamic breeding operations where virtual pets can reproduce indefinitely. Users start with one or more base pets and continuously generate new pets through breeding, creating an expanding ecosystem rather than a fixed inventory. This dynamic generation process eliminates market saturation by allowing unlimited pet creation without corresponding increases in physical toy production.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The invention adds a temporal and generational dimension to the toy ecosystem. Instead of a single-generation product model, users can breed pets across multiple generations, with each generation potentially having unique characteristics. This creates depth in the user experience and extends engagement time, transforming the business model from one-time sales to recurring revenue through breeding operations and limited edition releases.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Quantity of substance

If more toys are produced to meet demand, then more virtual pets are available, but market saturation reduces demand and sales

Engineering Contradiction:
Core Design Contradiction:
Quantity of substanceVSAdaptability or versatility

Solution Approach 1:

The system uses predetermined breeding algorithms and rarity distributions to control pet generation. Breeding outcomes follow predefined probability structures that ensure a mix of common and rare pets, creating predictable yet engaging results. This preliminary structuring of breeding mechanics allows the system to maintain balanced pet availability without requiring continuous market analysis or production adjustments.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The invention introduces rarity as a key parameter that differentiates pets and drives engagement. By implementing multiple rarity tiers (common, uncommon, rare, legendary) with corresponding breeding probabilities, the system creates varying levels of desirability among pets. This parameter-based differentiation allows unlimited pet generation while maintaining market interest through the pursuit of rarer variants.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If virtual pets can be bred indefinitely, then revenue potential increases, but the system complexity increases

Engineering Contradiction:
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The breeding system is segmented into discrete, manageable components: parent selection, breeding mechanics, offspring generation, and rarity determination. Each component operates independently with clear rules, allowing complex breeding operations to be broken down into simple user actions. This segmentation manages system complexity by providing modular, rule-based processes rather than monolithic complexity.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system uses template-based pet designs and standardized breeding algorithms that can be replicated across countless breeding operations. Rather than creating entirely unique pets through complex processes, the system copies and recombines predefined pet templates with varying rarity modifiers. This copying approach enables indefinite breeding while maintaining manageable system complexity through reuse of established design elements.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11872498B2Virtual pet system
Publication Date: 2024.01.16
  • US11872498B2 patent drawing
  • US11872498B2 patent drawing

AI summary

A virtual pet breeding system that allows users of the game to buy virtual pets for their account which can be bred to obtain or generate new virtual pets (offspring) that are added to the user's account, wherein at least some of the offspring can materialize into a physical toy or object for the user to enjoy in the real world. In particular, some virtual offspring will be paired with a redemption code which allows the user to order and/or receive a real world/physical item resembling the virtual offspring that was produced from the virtual breeding.