Virtual Pet Game System with Geographic Trait Acquisition

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Solution Overview

Problem

Current electronic games and virtual pet systems do not effectively allow users to simulate their pets traveling and acquiring traits associated with different geographic locations, limiting the interactive and immersive experience of virtual pet games across various regions.

Innovation Solution

A system and method that enables users to interact with virtual pets using game devices connected via a data network, allowing pets to acquire and transfer traits associated with different geographic regions, processed by a coordinator system and stored in a pet information database, enabling users to observe and trade pets with unique regional characteristics.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If virtual pet systems allow pets to travel and acquire geographic traits, then user engagement and immersion are enhanced, but system complexity and data management requirements increase

Engineering Contradiction:
Improvevirtual pet geographic trait acquisitionVSAvoidcoordinator system and database infrastructure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A coordinator system acts as an intermediary between multiple user-operated game devices, managing pet travel coordination, geographic trait assignment, and data synchronization. This mediator approach distributes complexity away from individual devices while enabling sophisticated virtual pet travel experiences across a network.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system adds a geographic dimension to virtual pet experiences by associating pets with real-world location data from mobile devices. This spatial dimension enables pets to acquire location-specific traits and allows users to share pets across different geographic regions, transforming a traditionally single-device game into a multi-location experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Ease of operation

If virtual pet information is stored and processed across multiple devices via a data network, then user interaction and pet trading capabilities are improved, but data security and privacy protection challenges increase

Engineering Contradiction:
Improvepet trading and interaction across devicesVSAvoiddata security and privacy protection
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The coordinator system serves as a secure intermediary that manages data exchange between devices. It handles authentication, authorizes pet trading transactions, and controls information sharing, thereby enabling convenient cross-device interaction while maintaining security through centralized control rather than direct peer-to-peer data access.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Loss of information

If the system processes and stores detailed virtual pet information and geographic traits, then the realism and immersion of virtual pet travel are enhanced, but information storage and processing requirements increase

Engineering Contradiction:
Improvevirtual pet geographic trait information retentionVSAvoiddata storage volume
Core Design Contradiction:
Loss of informationVSQuantity of substance

Solution Approach 1:

The system extracts only the essential geographic trait information needed for virtual pet experiences, separating this data from complete device usage information. By extracting and storing only relevant pet traits, locations, and travel data rather than all possible device information, the system maintains immersion while reducing unnecessary data storage requirements.

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS9302184B2Traveling virtual pet game system
Publication Date: 2016.04.05 DISNEY ENTERPRISES INC
  • US9302184B2 patent drawing
  • US9302184B2 patent drawing
  • US9302184B2 patent drawing

AI summary

A traveling virtual pet game simulates a pet traveling between various geographic locations. As the pet travels, users interact with the virtual pet to aid the pet in acquiring traits associated with the geographic regions in which it travels and to observe traits that the pet has previously acquired.