Virtual-to-Physical Interaction Bridge for Multi-User Environments

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Solution Overview

Problem

Current MMVE systems fail to facilitate in-person interactions between users based on their virtual environment preferences and locations, leading to a disconnect between virtual and physical social interactions.

Innovation Solution

A system that includes an input module to receive identification criteria from users, a comparator to match these criteria and determine if they satisfy predetermined conditions, and an output module to transmit query signals and contact information for in-person interactions, allowing users with compatible preferences and locations to interact physically.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users interact only in virtual environments through avatars, then virtual social interaction capability is improved, but in-person interaction opportunity is lost

Engineering Contradiction:
Improvevirtual social interaction capabilityVSAvoidin-person interaction opportunity
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent introduces an intermediary system that monitors virtual environment interactions and facilitates transitions to in-person meetings. The system acts as a mediator between virtual and physical worlds by detecting when avatars interact, evaluating compatibility based on user profiles, and prompting users to meet in person, thus converting virtual interaction opportunities into real-world connections without completely replacing either mode of interaction

Inventive Principle:
Principle #24Intermediary (Mediator)

2Measurement precision

If the system monitors and tracks user interactions in the virtual environment, then matching accuracy for in-person interactions is improved, but system complexity increases

Engineering Contradiction:
Improvematching accuracyVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent implements preliminary action by having users create comprehensive profiles during virtual environment registration, including personal interests, demographics, and preferences. The system pre-processes this information and maintains organized user databases, so when avatar interactions occur, the matching process can quickly retrieve and compare pre-stored compatibility data rather than gathering information in real-time, reducing the computational complexity of interaction monitoring

Inventive Principle:
Principle #10Preliminary action

3Adaptability or versatility

If the system facilitates in-person interactions between MMVE users, then social connection quality is improved, but user privacy exposure risk increases

Engineering Contradiction:
Improvesocial connection qualityVSAvoidprivacy exposure risk
Core Design Contradiction:
Adaptability or versatilityVSObject-affected harmful factors

Solution Approach 1:

The patent implements a staged feedback mechanism where the system first presents anonymized or partial user information to potential matches, allowing users to express interest without immediately revealing full personal details. The system monitors user responses and only progressively discloses more sensitive information (such as contact details or location data) when mutual interest is confirmed and users explicitly opt-in, providing continuous feedback control over privacy exposure levels

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS20220303702A1System for facilitating in-person interaction between multi-user virtual environment users whose avatars have interacted virtually
Publication Date: 2022.09.22 PICCIONELLI GREGORY A
  • US20220303702A1 patent drawing
  • US20220303702A1 patent drawing
  • US20220303702A1 patent drawing

AI summary

Described is a system for facilitating in-person interaction between multi-user virtual environment (“MMVE”) users. The system facilitates in-person interaction between the users if they have interacted virtually in MMVE via their respective avatars.