Virtual Picture Element Switching for Dynamic Game Environments
Find Innovative SolutionsGenerate Solutions
Solution Overview
Problem
Existing virtual environment games allow only one virtual environment for combat, leading to repetitive gameplay and monotonous environment elements, reducing user engagement and enjoyment.
Innovation Solution
A method for switching virtual environment elements through interaction with virtual props, enabling dynamic changes in the environment by displaying an element switching process from a first to a second environment element, enhancing diversity and flexibility during gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If only one virtual environment is provided for combat, then the game structure is simple, but the gameplay becomes repetitive and monotonous
Solution Approach 1:
The patent implements dynamic environment switching during gameplay, allowing the virtual environment to change from a static single-scene structure to a dynamic multi-scene structure. Players can switch between different virtual environments (e.g., desert, snow, forest) during battles, making the game world adaptable and versatile while maintaining manageable complexity through programmed transition mechanisms.
2Adaptability or versatility
If the virtual environment elements are fixed, then the display is simple, but the user engagement decreases after multiple battles
Solution Approach 1:
The system automatically switches environment elements based on pre-set conditions and player actions without requiring manual intervention. When players meet certain criteria (e.g., completing battles, reaching specific locations), the system autonomously transitions between different environment elements (trees, rocks, buildings), providing diverse experiences while maintaining ease of operation through automated mechanisms.
3Adaptability or versatility
If environment switching is added to increase diversity, then gameplay freshness improves, but the switching efficiency may be reduced
Solution Approach 1:
The patent pre-loads multiple virtual environment elements and their transition animations before gameplay begins. Environment switching is prepared in advance with pre-defined transition paths and visual effects, allowing rapid switching during actual gameplay without time-consuming loading or rendering delays. This preliminary preparation enables frequent environment changes while maintaining high switching efficiency.
Data Source
AI summary
This application discloses a virtual picture display method performed by a computer device. The method includes: displaying a virtual environment picture, the virtual environment picture comprising a first object and a virtual prop controlled by a first virtual object; receiving an interaction operation for the first virtual object to interact with the first object by using the virtual prop, and the first region comprising a first environment element; in response to the interaction operation and the first object meeting an environment switching condition, displaying an element switching process of switching a first environment element located in a first region of the virtual environment to a second environment element; and in response to completion of the element switching process, displaying the second environment element located in the first region of the virtual environment.


