Virtual Picture Element Switching for Dynamic Game Environments

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Solution Overview

Problem

Existing virtual environment games allow only one virtual environment for combat, leading to repetitive gameplay and monotonous environment elements, reducing user engagement and enjoyment.

Innovation Solution

A method for switching virtual environment elements through interaction with virtual props, enabling dynamic changes in the environment by displaying an element switching process from a first to a second environment element, enhancing diversity and flexibility during gameplay.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If only one virtual environment is provided for combat, then the game structure is simple, but the gameplay becomes repetitive and monotonous

Engineering Contradiction:
Improveenvironment diversityVSAvoidvirtual environment structure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent implements dynamic environment switching during gameplay, allowing the virtual environment to change from a static single-scene structure to a dynamic multi-scene structure. Players can switch between different virtual environments (e.g., desert, snow, forest) during battles, making the game world adaptable and versatile while maintaining manageable complexity through programmed transition mechanisms.

Inventive Principle:
Principle #15Dynamics

2Adaptability or versatility

If the virtual environment elements are fixed, then the display is simple, but the user engagement decreases after multiple battles

Engineering Contradiction:
Improveenvironment element diversityVSAvoidenvironment switching operation
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The system automatically switches environment elements based on pre-set conditions and player actions without requiring manual intervention. When players meet certain criteria (e.g., completing battles, reaching specific locations), the system autonomously transitions between different environment elements (trees, rocks, buildings), providing diverse experiences while maintaining ease of operation through automated mechanisms.

Inventive Principle:
Principle #25Self-service

3Adaptability or versatility

If environment switching is added to increase diversity, then gameplay freshness improves, but the switching efficiency may be reduced

Engineering Contradiction:
Improveenvironment switching capabilityVSAvoidenvironment switching time
Core Design Contradiction:
Adaptability or versatilityVSLoss of time

Solution Approach 1:

The patent pre-loads multiple virtual environment elements and their transition animations before gameplay begins. Environment switching is prepared in advance with pre-defined transition paths and visual effects, allowing rapid switching during actual gameplay without time-consuming loading or rendering delays. This preliminary preparation enables frequent environment changes while maintaining high switching efficiency.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12502605B2Virtual picture display method and apparatus, device, medium, and computer program product
Publication Date: 2025.12.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12502605B2 patent drawing
  • US12502605B2 patent drawing
  • US12502605B2 patent drawing

AI summary

This application discloses a virtual picture display method performed by a computer device. The method includes: displaying a virtual environment picture, the virtual environment picture comprising a first object and a virtual prop controlled by a first virtual object; receiving an interaction operation for the first virtual object to interact with the first object by using the virtual prop, and the first region comprising a first environment element; in response to the interaction operation and the first object meeting an environment switching condition, displaying an element switching process of switching a first environment element located in a first region of the virtual environment to a second environment element; and in response to completion of the element switching process, displaying the second environment element located in the first region of the virtual environment.