Virtual Piece Equipment Switching via Equipment Bar Selection
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Solution Overview
Problem
The existing equipment providing process for virtual pieces in turn-based board games is complex and prone to accidental touches due to dense piece arrangements, leading to low efficiency and accuracy.
Innovation Solution
A method and apparatus that allows equipment to be selected and switched between virtual pieces by selecting the piece and associated equipment in an equipment bar, eliminating the need for disassembly and dragging, thereby simplifying the process.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the traditional disassembly and dragging method is used to provide equipment to virtual pieces, then the equipment can be transferred between pieces, but the operation process becomes complex and time-consuming
Solution Approach 1:
The system pre-associates equipment with virtual pieces through automatic equipment recognition and bartering mechanisms. When a player selects a virtual piece, the system automatically displays relevant equipment in the equipment bar without requiring manual disassembly or dragging operations, thereby simplifying the workflow and improving efficiency
Solution Approach 2:
The equipment bar serves as an intermediary interface between the player and the virtual pieces. Instead of directly manipulating equipment between pieces, the player interacts with the equipment bar which automatically handles the equipment transfer process, reducing operational complexity
2Reliability
If the dragging method is used to transfer equipment, then equipment can be provided to virtual pieces, but accidental touches occur easily due to dense piece arrangements
Solution Approach 1:
The equipment selection process is extracted from the dense virtual piece arrangement context and placed in a dedicated equipment bar interface. This separation allows players to select equipment without accidentally touching virtual pieces, as the equipment bar provides a distinct, isolated interaction area
Solution Approach 2:
The system creates a visual representation of equipment in the equipment bar that corresponds to the actual equipment associated with virtual pieces. Players interact with these visual copies in the equipment bar rather than directly with the equipment on the board, preventing accidental selections
3Adaptability or versatility
If multiple virtual pieces exist on the battle board, then the game can be played, but the complexity of equipment management increases
Solution Approach 1:
The equipment bar serves multiple functions: it displays equipment for selected virtual pieces, provides automatic equipment transfer, and manages equipment for multiple pieces simultaneously. This multi-functional design consolidates what would otherwise be multiple separate management processes into a single unified interface
Solution Approach 2:
The system provides automatic feedback by displaying relevant equipment in the equipment bar based on the selected virtual piece. This automated feedback mechanism reduces the cognitive load on players by presenting only the equipment they need, simplifying management despite multiple pieces being present
Data Source
AI summary
This application provides a method and apparatus for switching equipment between virtual pieces of an online board game. The method includes: displaying a battle board, the battle board including a first virtual piece and a second virtual piece controlled by a first account of the online board game; in response to a first selection operation on the first virtual piece, updating the first virtual piece to be in a selected state and displaying first equipment associated with the second virtual piece in an equipment bar on the battle board; and in response to a second selection operation on the first equipment in the equipment bar, dynamically moving the first equipment from the second virtual piece to the first virtual piece in the battle board. Through the method, fixed-point provision of equipment for a virtual piece may be implemented, thereby quickly and accurately providing the equipment to the virtual piece.


