3D Virtual Place Modeling for Remote Events and Space Planning

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Solution Overview

Problem

Existing technologies face barriers in widespread use of computer modeling for residential space planning, news reporting, and event attendance due to affordability, computer skills, and geographic distance, limiting their effectiveness as educational or entertainment tools.

Innovation Solution

A method and system for creating and using virtual 3-D models of physical places, utilizing image processing and user interfaces to generate and manipulate 3-D models, enabling remote access and telepresence, and integrating with online environments for real-time events and virtual shopping.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If professional computer modeling tools are used for residential space planning, then space utilization planning capability is improved, but cost and complexity increase making it unaffordable for many consumers

Engineering Contradiction:
Improvespace planning capabilityVSAvoidcomputer modeling complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent creates a simplified virtual copy of the physical space through 3D modeling, allowing users to interact with a digital representation without needing complex professional modeling tools. The system automatically generates the virtual model from basic space parameters, eliminating the need for users to manually create complex 3D models while still providing accurate spatial planning capabilities.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system enables users to independently create and manage their own virtual space models without requiring professional assistance. Users can input basic spatial parameters and the system automatically generates the 3D virtual model, allowing consumers to perform space planning tasks themselves that would otherwise require expensive professional services.

Inventive Principle:
Principle #25Self-service

2Adaptability or versatility

If computer modeling tools are used for news reporting and education, then content engagement and interactivity are improved, but cost considerations prevent widespread use

Engineering Contradiction:
Improvecontent interactivityVSAvoidcomputer modeling cost
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a universal virtual place platform that can serve multiple purposes including news reporting, education, entertainment, and commerce. The same 3D virtual environment technology can be applied across different domains, allowing organizations to use the tool for various content delivery and engagement purposes without requiring separate specialized systems for each application.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system creates virtual copies of physical places and events that can be used for educational and entertainment purposes. By generating 3D virtual models of locations and events, the system enables remote access and interaction with real-world content, providing engaging educational and entertainment experiences without requiring expensive physical replicas or specialized equipment.

Inventive Principle:
Principle #26Copying

3Reliability

If people physically attend live events, then direct experience of the event is improved, but geographic distance and mobility limitations prevent attendance for many people

Engineering Contradiction:
Improveevent attendance reliabilityVSAvoidgeographic distance barrier
Core Design Contradiction:
ReliabilityVSObject-affected harmful factors

Solution Approach 1:

The patent creates a virtual copy of the physical event environment, allowing participants to experience the event remotely through a 3D virtual representation. Users can access the virtual event from any location, eliminating geographic barriers while maintaining the ability to interact with event content, watch performances, and engage with other attendees in a simulated physical space.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system transitions the event experience from a purely physical three-dimensional space to a virtual digital dimension. By rendering the physical event environment in 3D virtual space, the system allows participants to access the event from remote locations while maintaining spatial relationships and physical presence feelings, effectively adding a virtual dimension to the event experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

4Measurement precision

If physical seating is provided close to action at sporting events, then viewing quality is improved, but limited number of seats reduces accessibility

Engineering Contradiction:
Improveviewing qualityVSAvoidnumber of available seats
Core Design Contradiction:
Measurement precisionVSQuantity of substance

Solution Approach 1:

The patent creates virtual copies of premium seating positions, allowing multiple users to simultaneously access high-quality viewing perspectives that would be limited in the physical venue. The 3D virtual model provides detailed views of the action from various optimal positions, eliminating the need for physical exclusivity while maintaining superior viewing quality for all participants.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250363751A1Creation and use of virtual places
Publication Date: 2025.11.27 PFAQUTRUMA RESEARCH LLC
  • US20250363751A1 patent drawing
  • US20250363751A1 patent drawing
  • US20250363751A1 patent drawing

AI summary

An apparatus, method and system facilitate efficient creation of virtual places and provide tools for using the virtual places. The virtual places include a virtual real estate listing, newsworthy place and a virtual box seat. Tools are provided including an automatic declutter tool and a staging tool.