Virtual Platform for Pseudo-Synchronized Emotional Interaction

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Solution Overview

Problem

Current social media and networking platforms fail to provide a virtual platform for pseudo-synchronized emotional interactions among users consuming content at different times or locations, lacking features for real-time emotional bonding and effective communication of user responses.

Innovation Solution

A virtual platform that records and displays users' responses, including graphic symbols and emotional reactions, allowing synchronized interactions by tracking content consumption and launching a reactive module on client devices with timestamped responses, enabling users to feel connected through mutual emotional expressions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If users consume content independently at different times and locations, then content consumption flexibility is improved, but emotional connection and sense of togetherness deteriorate

Engineering Contradiction:
Improvecontent consumption flexibilityVSAvoidemotional connection
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces a virtual platform as an intermediary system that mediates between geographically dispersed users. This platform captures emotional reactions (facial expressions, physiological signals) and reconstructs them in a shared virtual space, allowing users to experience content together despite physical separation. The intermediary translates individual emotional states into shareable digital representations that bridge the gap between independent consumption and collective experience.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The system creates digital copies of users' emotional reactions and physical presence. By capturing facial expressions, gestures, and physiological signals, the platform generates replicated emotional avatars that can be transmitted and displayed in the virtual environment. These copies preserve the emotional essence of the original experience, allowing remote users to perceive and respond to each other's reactions as if physically present together.

Inventive Principle:
Principle #26Copying

2Ease of operation

If social media platforms provide communication tools, then user connectivity is improved, but pseudo-synchronized emotional interactions deteriorate

Engineering Contradiction:
Improveuser connectivityVSAvoidemotional interaction synchronization
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The patent replaces traditional text-based or voice-based communication mechanisms with biometric and physiological sensing systems. Instead of relying on manual input (typing, speaking), the system automatically captures emotional states through cameras, sensors, and physiological monitors. This substitution transforms complex emotional interaction synchronization into an automated process driven by biological signals, reducing the operational burden on users while maintaining high fidelity emotional expression.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Solution Approach 2:

The system enables users to automatically share their emotional reactions without manual intervention. By continuously monitoring facial expressions, gestures, and physiological signals, the platform self-generates emotional content for sharing. Users simply need to be present and engaged with the content; the system handles the complex tasks of capturing, analyzing, transmitting, and displaying emotional reactions autonomously.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS11997359B2Virtual platform for recording and displaying responses and reactions to audiovisual contents
Publication Date: 2024.05.28 FIREFLY 14 LLC
  • US11997359B2 patent drawing
  • US11997359B2 patent drawing
  • US11997359B2 patent drawing

AI summary

A method and a system for receiving a user's selection of a content, retrieving data about the content, tracking content consumption, launching a reactive module based on input from the user, registering a timestamped response of the user, the response comprising a graphic symbol is provided. The method may be further comprise receiving content-retrieving information from a second user, searching contents to identify a candidate for the second user's consumption, receiving a selection of a content from the candidate, tracking a position of the content that is selected and being consumed by the second user, launching the reactive module on a second client device based on input from the second user. The virtual platform provides an electronic venue of dynamic communications for content consumers, where users experience pseudo-realtime interactions by seeing the virtual platform's reconstruction of other users' responses that shows reacting users' emotional status.