Virtual Platform Probability of Interaction Control

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Solution Overview

Problem

Existing online social networks and games lack effective methods for users to meet new people with compatibility, similar to real-life social interactions, where connections are made through shared relationships and interests.

Innovation Solution

A virtual platform that utilizes social network data to create interactive environments where users can meet friends of friends and more distant connections, optimizing the probability of positive interactions by associating avatars with real-world user information and customizing their appearance based on social connections and interaction history.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Quantity of substance

If users connect with friends in existing social networks, then the social network expands, but the probability of meaningful interaction with new people decreases

Engineering Contradiction:
Improvenumber of connectionsVSAvoidprobability of meaningful interaction
Core Design Contradiction:
Quantity of substanceVSReliability

Solution Approach 1:

The virtual party environment segments the social network into different circles based on degree of separation. Users can select which circles to invite (friends, friends of friends, etc.), creating structured subgroups that increase the probability of meaningful interactions within each segment while maintaining overall network expansion.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary filtering and selection of potential attendees based on their social circle and interaction history before the event. This pre-screening ensures that attendees are pre-selected for compatibility and likelihood of positive interaction, resolving the contradiction between quantity of connections and reliability of meaningful interaction.

Inventive Principle:
Principle #10Preliminary action

2Quantity of substance

If users invite friends of friends to virtual events, then social network expansion increases, but the complexity of managing connections increases

Engineering Contradiction:
Improvenumber of attendeesVSAvoidcomplexity of connection management
Core Design Contradiction:
Quantity of substanceVSDevice complexity

Solution Approach 1:

The virtual party platform acts as an intermediary that automatically handles the complexity of managing connections between users and their friends of friends. The system handles invitation generation, attendee coordination, and interaction facilitation, shielding users from the complexity of direct connection management while enabling expanded social networks.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The virtual party environment provides universal functionality for handling different types of social connections (friends, friends of friends, acquaintances) through a single unified platform. This multi-functional approach simplifies connection management by treating all relationship types through the same interface and mechanisms, reducing the cognitive load on users.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Reliability

If avatars are customized to resemble real users, then identification with self increases, but the ability to portray alternative selves decreases

Engineering Contradiction:
Improveself-identificationVSAvoidability to portray alternative selves
Core Design Contradiction:
ReliabilityVSAdaptability or versatility

Solution Approach 1:

The avatar customization system provides dynamic options where users can adjust the degree of resemblance between their avatar and real self. Users can select from highly realistic representations to more stylized or idealized versions, allowing the avatar to adapt to different social contexts and purposes while maintaining some connection to the user's identity.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS9305319B2Controlling social network virtual assembly places through probability of interaction methods
Publication Date: 2016.04.05 PLAYSTUDIOS US LLC
  • US9305319B2 patent drawing
  • US9305319B2 patent drawing
  • US9305319B2 patent drawing

AI summary

A system and method for controlling a social network based virtual world, in which users are represented by avatars that in turn are linked to the user's real world social network social profiles. The users may virtually meet in various different virtual meeting places or “rooms”. In order to promote development of new and productive virtual relationships with a high degree of relevance to the user's real world experience, the system makes use of probability to interact (PTI) methods and algorithms. The PTI method keeps track of both the respective user's real-world interactions and virtual world interactions, computes one or more PTI values, and uses these PTI values to control the distribution of the user's avatars in a social interaction optimized manner. The PTI methods may also be used to control avatar appearance, suggest virtual events, and control the output of virtual event search engines.