Virtual Platform Design via User Input Analysis

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Solution Overview

Problem

Existing virtual platforms, such as video games, are often designed based on developers' assumptions rather than actual user inputs, failing to provide personalized and inclusive experiences for users with varying skills and input devices.

Innovation Solution

A system and method that utilizes user inputs received through various devices to generate a virtual platform, employing machine learning algorithms to identify successful inputs and common features, allowing for personalized and adaptable virtual environments that can be accessed on computing devices.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If virtual platforms are designed based on developer assumptions rather than actual user inputs, then the development process is simpler and faster, but the platform fails to provide personalized and inclusive experiences for users with varying skills and input devices

Engineering Contradiction:
Improvedevelopment speedVSAvoidpersonalization capability
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The system performs preliminary actions by collecting and analyzing user inputs during the design phase before the virtual platform is fully developed. User inputs from various devices are gathered and processed to identify successful input patterns, which then inform the platform's design parameters, ensuring personalization is built-in from the start rather than added later

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system implements feedback mechanisms by continuously analyzing user inputs and using this information to refine and adjust the virtual platform design. The platform learns from user interactions and modifies its parameters to better accommodate individual user preferences and abilities, creating a dynamic adaptation process that improves personalization over time

Inventive Principle:
Principle #23Feedback

2Adaptability or versatility

If virtual platforms are designed to accommodate multiple input devices and skill levels, then user inclusivity improves, but the design complexity and time required increase

Engineering Contradiction:
Improveinput device compatibilityVSAvoiddesign complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system applies universality by designing a single virtual platform that can accommodate multiple input devices and skill levels through a unified framework. The platform uses common parameters and mechanics that can be adjusted based on the specific input device used, rather than creating separate versions for each device type, thereby reducing overall design complexity while maintaining broad compatibility

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system utilizes parameter changes to adapt the virtual platform to different input devices and skill levels by modifying existing parameters rather than adding complex new structures. The same core mechanics can be adjusted through parameter tuning to suit different user needs, simplifying the design process while achieving versatility

Inventive Principle:
Principle #35Parameter changes

3Reliability

If virtual platform mechanics are customized based on individual user inputs, then user experience quality improves, but the computational resources and processing time required increase

Engineering Contradiction:
Improveuser experience qualityVSAvoidcomputational resource consumption
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system applies partial action by focusing computational resources on analyzing only the most relevant user inputs and mechanics parameters rather than processing every possible variable. The system identifies and prioritizes key successful input patterns that have the greatest impact on user experience, customizing mechanics based on these critical factors while ignoring less significant variations, thereby reducing computational overhead while maintaining experience quality

Inventive Principle:
Principle #16Partial or excessive action

Data Source

PatentUS10452569B2Methods and systems for designing a virtual platform based on user inputs
Publication Date: 2019.10.22 HONDA MOTOR CO LTD
  • US10452569B2 patent drawing
  • US10452569B2 patent drawing
  • US10452569B2 patent drawing

AI summary

Systems and methods for designing a virtual platform based on user inputs. The system includes a memory that stores instructions for executing processes for designing a virtual platform based on user inputs. The system also includes a processor configured to execute the instructions. The instructions cause the processor to: receive, via an input device, a plurality of user inputs; generate the virtual platform, wherein successful inputs of the virtual platform are based on the plurality of user inputs; and store the virtual platform on a storage device such that a user may utilize the virtual platform on a computing device.