Virtual Player Simulation in Multiplayer Casino Gaming

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Solution Overview

Problem

Current casino games lack a format that combines the profitability of slot machines with the player-on-player aspects of group table games, such as poker, which are typically separate and distinct in terms of player interaction and revenue generation.

Innovation Solution

An electronic gaming device system that allows live players to compete against virtual players in multiplayer wager-based games, using a game engine that simulates virtual player behaviors and decisions, conveyed through visual and auditory outputs to assist live players in making strategic decisions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If casino games provide player-on-player aspects like poker, then player engagement and strategic depth improve, but profitability decreases compared to slot machines

Engineering Contradiction:
Improveplayer engagementVSAvoidprofitability
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent creates virtual player copies that simulate human player behavior, decision-making patterns, and strategies. These virtual copies allow live players to compete against AI-generated representations of other players, maintaining the social and strategic elements of player-on-player competition while enabling the house to control outcomes and ensure profitability through programmed behavior patterns and payout structures.

Inventive Principle:
Principle #26Copying

2Productivity

If casino games are played individually like slots, then profitability increases, but player engagement and competitive aspects are lost

Engineering Contradiction:
ImproveprofitabilityVSAvoidplayer engagement
Core Design Contradiction:
ProductivityVSAdaptability or versatility

Solution Approach 1:

The patent merges the individual play format of slot machines with the competitive social elements of table games like poker. Live players compete against virtual player copies on electronic gaming devices, combining the high profitability of individual slot play with the engaging competitive dynamics of multi-player interaction. The system integrates slot machine revenue models with poker-style competition in a unified gaming platform.

Inventive Principle:
Principle #5Merging (Combining)

3Loss of information

If virtual player behaviors are simulated to assist live players, then live player decision-making improves, but game complexity increases

Engineering Contradiction:
Improveinformation availabilityVSAvoidgame complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The virtual player copies provide feedback to live players by demonstrating strategic decision-making patterns, behavioral tendencies, and gameplay approaches. Live players can observe and learn from the virtual players' actions, improving their own strategies. The system manages this feedback complexity through programmed behavior patterns that convey useful information without overwhelming the player with excessive complexity.

Inventive Principle:
Principle #23Feedback

Data Source

PatentUS9092946B2Casino games
Publication Date: 2015.07.28 ALPHARD SPRL
  • US9092946B2 patent drawing
  • US9092946B2 patent drawing
  • US9092946B2 patent drawing

AI summary

Apparatus and methods related to multi-player casino games are described. An electronic gaming device is provided that allows a live player to compete against a virtual player in a multi-player wager-based game. The electronic gaming device can comprise a multi-player game engine that does not distinguish between virtual players and live players. The electronic gaming device can be configured to simulate the decision making of a virtual player and associated behaviors of the virtual player during game play. In some instances, the simulated behaviors of the virtual player output at the electronic gaming device can be learned by a live player so that the live player can make better or more advantageous game play decisions. The simulated behaviors of the virtual player can be conveyed to the live player via visual images, such as simulated facial expressions of the virtual player.