Virtual Player Tracking via Software Agents

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Current player tracking systems are not configured for use outside of gaming establishments, making it difficult to monitor and reward players of Internet wagering games across various devices, and equipping each device with tracking software would be costly and impractical.

Innovation Solution

The implementation of software agents that can follow a player across different devices, tracking and accumulating points based on gameplay, regardless of the device platform, and providing services such as security, harm minimization, player identification, and accounting, while allowing countermeasures for cheating detection.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If player tracking systems are configured for use outside of gaming establishments, then player tracking capability is improved, but device complexity and cost increase

Engineering Contradiction:
Improveplayer tracking capabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

A server acts as an intermediary between multiple gaming devices and the player tracking system. The server receives tracking data from various devices, processes it centrally, and manages player profiles, allowing player tracking functionality without requiring complex tracking apparatus on each individual device.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The player tracking system is designed to work across multiple different device types and platforms (gaming machines, personal devices, mobile devices) through a universal interface and communication protocol, enabling single system to track players regardless of which device they use.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Measurement precision

If each player's host device is equipped with player tracking apparatus, then player tracking precision is improved, but manufacturing cost increases

Engineering Contradiction:
Improveplayer tracking precisionVSAvoidmanufacturing cost
Core Design Contradiction:
Measurement precisionVSEase of manufacture

Solution Approach 1:

The player tracking functionality is extracted from individual host devices and placed on a centralized server. This eliminates the need to equip each player device with expensive tracking apparatus, while still maintaining accurate tracking through data collected from the devices' normal operations.

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

Instead of installing physical tracking apparatus on each device, the system uses software agents or communication protocols that create a virtual representation of player activity data, which is then processed by the centralized tracking system.

Inventive Principle:
Principle #26Copying

3Productivity

If player tracking is implemented across multiple devices, then player engagement is improved, but data security risks increase

Engineering Contradiction:
Improveplayer engagementVSAvoiddata security risks
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The server acts as a secure intermediary that centralizes data processing and storage. By funneling all player data through a controlled server environment with centralized security measures, the system can track players across multiple devices while reducing the security risks associated with distributed tracking apparatus.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentEP2047437B1Virtual player tracking and related services
Publication Date: 2018.10.17 INTERNATIONAL GAME TECHNOLOGY INC
  • EP2047437B1 patent drawingFigure 1A
  • EP2047437B1 patent drawingFigure 1B
  • EP2047437B1 patent drawingFigure 2

AI summary

Various gaming-related services are provided, including but not limited to security services, harm minimization services, player identification services, bonusing/progressive services, accounting services, financial/banking services, network tunneling services, cheating detection services, etc. Such services may be provided, at least in part, by software agents that can be configured for different platforms and/or operating systems. Some software-based player tracking methods of the invention can aggregate data from multiple devices used by a player for gaming.