Virtual Content Portals With Adaptive Immersion Feedback

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Solution Overview

Problem

Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to energy waste and complex manipulation of virtual objects.

Innovation Solution

The implementation of computer systems with improved user interfaces that utilize portals with varying spatial properties and output methods based on immersion levels, incorporating eye and hand tracking, and tactile feedback to enhance interaction efficiency and reduce the number of necessary inputs.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If conventional user interfaces are used for virtual reality environments, then users can interact with virtual objects, but the interaction becomes cumbersome and creates significant cognitive burden

Engineering Contradiction:
Improveease of interactionVSAvoidcomplexity of manipulation
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system provides spatial feedback by displaying virtual content at specific locations in the field of view corresponding to portal positions. This feedback mechanism allows users to understand the connection between inputs and device responses without requiring complex manipulation sequences, thereby improving ease of operation while reducing cognitive burden.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The system pre-configures portals with specific spatial properties and immersion levels before user interaction. By preparing the virtual environment in advance with defined portal positions and characteristics, the system eliminates the need for users to perform complex setup procedures, directly addressing the contradiction between ease of operation and manipulation complexity.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If multiple inputs are required to achieve desired outcomes, then system control is precise, but interaction time and energy consumption increase

Engineering Contradiction:
Improveinteraction efficiencyVSAvoidenergy consumption
Core Design Contradiction:
ProductivityVSLoss of energy

Solution Approach 1:

The system changes the parameter of portal spatial properties based on immersion levels. By adjusting these parameters dynamically, the system achieves precise control with fewer inputs, thereby improving interaction efficiency while reducing the time and energy required for multiple sequential inputs.

Inventive Principle:
Principle #35Parameter changes

Solution Approach 2:

The system dynamically adapts the virtual content display based on portal positions and immersion levels. This dynamic adjustment allows the system to respond more efficiently to user intentions, reducing the number of inputs needed and consequently lowering energy consumption while maintaining precise control.

Inventive Principle:
Principle #15Dynamics

3Adaptability or versatility

If portals have fixed spatial properties, then system implementation is simple, but adaptability to different experiences is limited

Engineering Contradiction:
Improveversatility of portal configurationVSAvoidcomplexity of spatial property variation
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The system segments portal spatial properties into distinct parameters such as position, orientation, and immersion level. By segmenting these properties, the system can independently adjust each parameter to adapt to different virtual reality experiences without creating overall system complexity, thereby achieving versatility through manageable modular adjustments.

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250378656A1Portals for virtual content
Publication Date: 2025.12.11 APPLE INC
  • US20250378656A1 patent drawing
  • US20250378656A1 patent drawing
  • US20250378656A1 patent drawing

AI summary

In some embodiments, a computer system displays portals with different spatial properties depending on the experience that is displaying virtual content using the portals. In some embodiments, a computer system outputs content in response to an event detected in an experience differently depending on the level of immersion of content displayed within the portal of the experience.