Virtual Content Portals With Adaptive Immersion Feedback
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Solution Overview
Problem
Existing methods for interacting with augmented and virtual reality environments are cumbersome, inefficient, and create a significant cognitive burden on users, often requiring multiple inputs and providing insufficient feedback, leading to energy waste and complex manipulation of virtual objects.
Innovation Solution
The implementation of computer systems with improved user interfaces that utilize portals with varying spatial properties and output methods based on immersion levels, incorporating eye and hand tracking, and tactile feedback to enhance interaction efficiency and reduce the number of necessary inputs.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interfaces are used for virtual reality environments, then users can interact with virtual objects, but the interaction becomes cumbersome and creates significant cognitive burden
Solution Approach 1:
The system provides spatial feedback by displaying virtual content at specific locations in the field of view corresponding to portal positions. This feedback mechanism allows users to understand the connection between inputs and device responses without requiring complex manipulation sequences, thereby improving ease of operation while reducing cognitive burden.
Solution Approach 2:
The system pre-configures portals with specific spatial properties and immersion levels before user interaction. By preparing the virtual environment in advance with defined portal positions and characteristics, the system eliminates the need for users to perform complex setup procedures, directly addressing the contradiction between ease of operation and manipulation complexity.
2Productivity
If multiple inputs are required to achieve desired outcomes, then system control is precise, but interaction time and energy consumption increase
Solution Approach 1:
The system changes the parameter of portal spatial properties based on immersion levels. By adjusting these parameters dynamically, the system achieves precise control with fewer inputs, thereby improving interaction efficiency while reducing the time and energy required for multiple sequential inputs.
Solution Approach 2:
The system dynamically adapts the virtual content display based on portal positions and immersion levels. This dynamic adjustment allows the system to respond more efficiently to user intentions, reducing the number of inputs needed and consequently lowering energy consumption while maintaining precise control.
3Adaptability or versatility
If portals have fixed spatial properties, then system implementation is simple, but adaptability to different experiences is limited
Solution Approach 1:
The system segments portal spatial properties into distinct parameters such as position, orientation, and immersion level. By segmenting these properties, the system can independently adjust each parameter to adapt to different virtual reality experiences without creating overall system complexity, thereby achieving versatility through manageable modular adjustments.
Data Source
AI summary
In some embodiments, a computer system displays portals with different spatial properties depending on the experience that is displaying virtual content using the portals. In some embodiments, a computer system outputs content in response to an event detected in an experience differently depending on the level of immersion of content displayed within the portal of the experience.


