Virtual Presence Handoff Across Moving Trajectories
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Solution Overview
Problem
Conventional display devices lack the capability to project virtual presences as a default, forcing users to remain in one location while using applications that utilize holographic projections, such as navigation or gaming, which can be impractical and disrupts the continuity of the immersive experience when the user moves.
Innovation Solution
The system identifies devices along a user's moving trajectory that are registered to lend resources for projecting virtual presences, allowing a seamless 'handoff' of the virtual presence from one device to another as the user moves, ensuring continuous availability and adjusting for environmental changes.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional display devices are used, then users can view virtual presences, but users must remain in one location which disrupts continuity when moving
Solution Approach 1:
The system divides the service area into multiple zones with distributed projection devices. As the user moves from one zone to another, the virtual presence is seamlessly handed off between devices, enabling continuous experience during mobility
Solution Approach 2:
A centralized server acts as an intermediary to coordinate multiple projection devices along the user's trajectory. The server manages handoffs between devices, ensuring continuous virtual presence availability as users move through different locations
2Adaptability or versatility
If a single device projects virtual presence, then the system is simple, but the virtual presence becomes unavailable when the user moves out of range
Solution Approach 1:
Multiple projection devices are registered with the service to lend their resources to subscribers. Each device can serve multiple users and the system dynamically assigns devices based on user location, creating a universal service network
Solution Approach 2:
The system pre-identifies devices along the user's expected trajectory and prepares them to project virtual presences. This advance preparation ensures seamless handoffs without interruption when the user moves between locations
Applied Scientific Principles
This section explains which scientific principles are used to turn an abstract innovation direction into a practical engineering solution.
Function Achieved in This Case
This approach enables a continuous and immersive virtual presence experience for users moving between locations without interruptions, enhancing usability in applications like navigation, medical tracking, and video conferencing by borrowing resources from devices along the user's path.
Implementation Method 1
obtaining location data associated with the subscriber, computing a moving trajectory of the subscriber from the first location to a second location
Implementation Method 2
controlling a first device in a first location to project a virtual presence in a current field of view of a subscriber
Implementation Method 3
controlling the second device to project the virtual presence in the current field of view of the subscriber when the subscriber is no longer within range of the first device but is within range of the second device
Data Source
AI summary
In one example, a method performed by a processing system includes controlling a first device in a first location to project a virtual presences in a current field of view of a subscriber of a virtual presence projection service, computing a moving trajectory of the subscriber from the first location to a second location, identifying a second device that is located along the moving trajectory, wherein the second device includes a second set of resources for projecting virtual presences, and wherein the second device is registered with the virtual presence projection service to lend the second set of resources to subscribers of the virtual presence projection service, and controlling the second device to project the virtual presence in the current field of view of the subscriber when the subscriber is no longer within range of the first device but is within range of the second device.


