Virtual Presence Jump Across Servers

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Solution Overview

Problem

Users of virtual environments face time-consuming and frustrating experiences when trying to manually navigate to friends or characters located in different virtual environments or instances, often requiring logout and login across servers or worlds, which can be unsuccessful due to access restrictions or getting lost.

Innovation Solution

A method and system that allow users to 'jump' their online presence from one location to another by determining the presence of friends or characters in other virtual environments, presenting a 'jump' button, and automatically relocating the user to the target location, including reservation of space in the destination world, logging out of the current world, and logging into the destination world, while ensuring compatibility across servers and worlds.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of time

If users manually navigate to friends or characters in different virtual environments, then users can reach their targets, but the navigation process is time-consuming and frustrating

Engineering Contradiction:
Improvenavigation timeVSAvoidmanual navigation effort
Core Design Contradiction:
Loss of timeVSEase of operation

Solution Approach 1:

The patent introduces a jump function as an intermediary mechanism between users and their targets in different virtual environments. Instead of manually navigating through rooms and servers, users can directly invoke the jump function to teleport their online presence to the target's location, eliminating the time-consuming manual navigation process while maintaining the ability to reach friends and characters across different virtual worlds

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If users log out of one server and into a different server to reach a friend, then users can access friends in different locations, but the process is complex and may fail due to access restrictions

Engineering Contradiction:
Improveaccess to different serversVSAvoidlogout/login process complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The jump function serves as a simplified intermediary that handles the complex server transition process automatically. When a user invokes jump to access a friend in a different server, the system automatically manages the logout from the current server and login to the target server, presenting this complex operation as a simple button click while maintaining adaptability across different servers and virtual environments

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The jump function implements self-service by automatically handling the server transition process without requiring manual intervention. The system autonomously manages the logout and login sequence, handles access restrictions, and ensures successful connection to the target server, eliminating the need for users to manually navigate through complex server transitions

Inventive Principle:
Principle #25Self-service

3Reliability

If users manually traverse virtual rooms to find a friend, then users can locate friends in the virtual environment, but users may get lost or be blocked by access restrictions

Engineering Contradiction:
Improvesuccessful relocationVSAvoidmanual traversal difficulty
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The jump function acts as a reliable intermediary that guarantees successful relocation to the target's location without requiring manual traversal. By directly establishing connection to the target's server and location, the jump function eliminates the risk of getting lost or being blocked by access restrictions that plagues manual navigation through virtual rooms

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS8869044B2Relocating a user's online presence across virtual rooms, servers, and worlds based on locations of friends and characters
Publication Date: 2014.10.21 ADEIA MEDIA HOLDINGS INC
  • US8869044B2 patent drawing
  • US8869044B2 patent drawing
  • US8869044B2 patent drawing

AI summary

Techniques are disclosed that allow a user to efficiently move their online presence from a current location in a virtual world to a target location near a friend or character. The target location may be in another instance of the virtual world or in another virtual world. Further, the movement of the user—referred to as a jump—may be in response to a request from the user to jump their online presence to the target location of a friend or character. In the other direction, a user can send a “jump to me” request to their friends.