Virtual Presence Jump Across Servers
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Solution Overview
Problem
Users of virtual environments face time-consuming and frustrating experiences when trying to manually navigate to friends or characters located in different virtual environments or instances, often requiring logout and login across servers or worlds, which can be unsuccessful due to access restrictions or getting lost.
Innovation Solution
A method and system that allow users to 'jump' their online presence from one location to another by determining the presence of friends or characters in other virtual environments, presenting a 'jump' button, and automatically relocating the user to the target location, including reservation of space in the destination world, logging out of the current world, and logging into the destination world, while ensuring compatibility across servers and worlds.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If users manually navigate to friends or characters in different virtual environments, then users can reach their targets, but the navigation process is time-consuming and frustrating
Solution Approach 1:
The patent introduces a jump function as an intermediary mechanism between users and their targets in different virtual environments. Instead of manually navigating through rooms and servers, users can directly invoke the jump function to teleport their online presence to the target's location, eliminating the time-consuming manual navigation process while maintaining the ability to reach friends and characters across different virtual worlds
2Adaptability or versatility
If users log out of one server and into a different server to reach a friend, then users can access friends in different locations, but the process is complex and may fail due to access restrictions
Solution Approach 1:
The jump function serves as a simplified intermediary that handles the complex server transition process automatically. When a user invokes jump to access a friend in a different server, the system automatically manages the logout from the current server and login to the target server, presenting this complex operation as a simple button click while maintaining adaptability across different servers and virtual environments
Solution Approach 2:
The jump function implements self-service by automatically handling the server transition process without requiring manual intervention. The system autonomously manages the logout and login sequence, handles access restrictions, and ensures successful connection to the target server, eliminating the need for users to manually navigate through complex server transitions
3Reliability
If users manually traverse virtual rooms to find a friend, then users can locate friends in the virtual environment, but users may get lost or be blocked by access restrictions
Solution Approach 1:
The jump function acts as a reliable intermediary that guarantees successful relocation to the target's location without requiring manual traversal. By directly establishing connection to the target's server and location, the jump function eliminates the risk of getting lost or being blocked by access restrictions that plagues manual navigation through virtual rooms
Data Source
AI summary
Techniques are disclosed that allow a user to efficiently move their online presence from a current location in a virtual world to a target location near a friend or character. The target location may be in another instance of the virtual world or in another virtual world. Further, the movement of the user—referred to as a jump—may be in response to a request from the user to jump their online presence to the target location of a friend or character. In the other direction, a user can send a “jump to me” request to their friends.


