Virtual Presence Interface for Real-Time Physical Space Interaction

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Solution Overview

Problem

Existing communication technologies fail to seamlessly integrate virtual and physical spaces, limiting the immersive experience and effective interaction between communicants in virtual environments and physical locations.

Innovation Solution

The implementation of virtual presence apparatus (VPA) that transduces human perceptible stimuli between virtual and physical spaces, enabling seamless integration of communicant interactions and experiences across both environments.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional telephony or instant messaging systems are used, then communication between remote locations is enabled, but seamless integration between virtual and physical spaces is not achieved

Engineering Contradiction:
Improveintegration between virtual and physical spacesVSAvoidimmersive experience
Core Design Contradiction:
Adaptability or versatilityVSReliability

Solution Approach 1:

The patent introduces an intermediary system that connects virtual and physical spaces through multiple communication modalities. This intermediary enables seamless integration by translating and synchronizing interactions between virtual avatars and physical users, thereby achieving both adaptability and reliability simultaneously.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The communication system is designed to support multiple functions including voice, video, text, and virtual avatar interactions within a single unified platform. This multi-functionality allows the system to adapt to different communication needs while maintaining consistent reliability across all interaction types.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Adaptability or versatility

If virtual reality communication systems with avatars are used, then interactive communication in virtual spaces is enabled, but real-time sensory integration with physical space is limited

Engineering Contradiction:
Improveinteractive communication capabilityVSAvoidsensory stimuli transmission
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The system segments communication into multiple independent channels including voice, video, text, and sensory feedback streams. Each channel can be optimized and transmitted independently, ensuring that loss of one modality does not compromise overall communication quality and enabling comprehensive sensory information transmission.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The communication system combines multiple types of information streams (audio, visual, textual, and sensory data) into a composite communication package. This composite approach ensures rich sensory stimuli transmission while maintaining flexibility in how different types of information are processed and delivered.

Inventive Principle:
Principle #40Composite materials

Data Source

PatentUS12468380B2Communicating between a virtual area and a physical space
Publication Date: 2025.11.11 SOCOCO LLC
  • US12468380B2 patent drawing
  • US12468380B2 patent drawing
  • US12468380B2 patent drawing

AI summary

Apparatus transmits an identifier for association with a virtual area by an administering network service, generates output data from human perceptible stimulus in a physical space, transmits the output data in connection with the virtual area, receives input data associated with the virtual area, and generates human perceptible stimulus in the physical space from the input data. A persistent association is created between the apparatus and a virtual area. A respective presence is established in the virtual area for a communicant operating a client network node connected to the virtual area. A respective connection between each active pair of complementary sources and sinks of the client network node and the apparatus are administered in association with the virtual area. A client network node displays a graphical user interface, establishes the administered connections, and presents interaction controls associated with the object for interacting with communicants in the physical space.