Virtual Presentation Interface for Low-Burden 3D Interaction
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Solution Overview
Problem
Existing methods and interfaces for interacting with augmented and virtual reality environments are cumbersome, inefficient, and complex, leading to a significant cognitive burden on users and excessive energy consumption, particularly in battery-operated devices.
Innovation Solution
The implementation of computer systems with improved methods and interfaces that reduce the number and nature of user inputs by providing intuitive connections between inputs and device responses, utilizing touch-sensitive displays, eye-tracking, hand-tracking, and tactile output generators, along with graphical user interfaces that enhance interaction efficiency and conserve power.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If conventional user interfaces are used in augmented reality environments, then users can interact with virtual elements, but the interaction becomes cumbersome and creates significant cognitive burden
Solution Approach 1:
The system automatically provides feedback about virtual object properties and states without requiring users to ask or search. The interface adapts to user needs by presenting relevant information proactively, reducing cognitive burden while maintaining interaction capability.
Solution Approach 2:
The system implements comprehensive feedback mechanisms that continuously inform users about virtual object properties, system state, and interaction outcomes. This feedback loop reduces uncertainty and cognitive load by keeping users informed without requiring active querying.
2Productivity
If multiple input steps are required to achieve desired outcomes, then precise control is achieved, but interaction time increases and energy is wasted
Solution Approach 1:
The system performs preliminary actions by anticipating user intent and preparing possible outcomes in advance. It can pre-load information, pre-position virtual objects, or prepare response options based on predicted user needs, reducing the steps required to achieve desired outcomes.
Solution Approach 2:
The interface dynamically adapts the number and nature of required input steps based on context, user behavior patterns, and task complexity. For routine tasks, the system reduces steps through automation and shortcuts, while maintaining precision control when needed.
3Reliability
If complex manipulation of virtual objects is required, then precise control is achieved, but user errors increase and cognitive burden increases
Solution Approach 1:
The system implements error prevention mechanisms by designing interactions that are inherently difficult to execute incorrectly. Virtual objects are designed with clear interaction cues, and the system provides confirmation dialogs or undo capabilities before committing to irreversible actions, cushioning against user errors.
Solution Approach 2:
The interface uses visual changes including color variations to indicate object states, interaction possibilities, and selection status. These visual cues make complex manipulations more intuitive by providing clear feedback about what actions are available and what state the system is in.
4Adaptability or versatility
If battery-operated devices are used for extended reality experiences, then portability is achieved, but energy consumption becomes a limiting factor
Solution Approach 1:
The system uses periodic action by implementing refresh rates and update frequencies that balance visual quality with power consumption. Instead of continuous high-rate updates, the system refreshes displays and processes inputs at optimized intervals, reducing energy usage while maintaining acceptable user experience.
Data Source
AI summary
Some embodiments described in this disclosure are directed to one or more computer systems that display virtual environments associated with a presentation application. In some embodiments, the computer system displays a virtual environment selected by a user of the computer system that simulates a real-world setting in which a presentation would be delivered in.


