Virtual Prize Containers Linked to Player Achievement Levels
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Solution Overview
Problem
Existing electronic and electro-mechanical gaming machines (EGMs) lack mechanisms to incentivize player engagement and skill-based challenges, leading to reduced player enjoyment over time, as outcomes are primarily random or pseudo-random, limiting the ability for players to increase their chances through skill.
Innovation Solution
Implementing a gaming system with virtual prize containers that correspond to player achievement levels, allowing players to access prizes based on their skill-based performance, where the value of prizes corresponds to their achievement level, and only players with sufficient achievement levels can open containers to claim rewards.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If traditional random or pseudo-random outcome mechanisms are used in EGMs, then regulatory compliance and basic game operation are maintained, but player engagement and enjoyment decrease over time due to lack of skill-based incentives
Solution Approach 1:
The gaming system segments the prize structure into multiple virtual containers (e.g., wooden chest, iron chest, silver chest, gold chest, diamond chest) corresponding to different achievement levels. Each container type represents a segmented tier of prizes that players can progressively access as they improve their skill-based performance, transforming a单一 random outcome system into a multi-layered engagement structure.
Solution Approach 2:
The system dynamically adjusts prize accessibility based on player achievement levels. As players improve their skill-based performance and advance through achievement levels, new virtual container types become available to them. This dynamic adaptation allows the game to evolve with player skill, maintaining engagement by continuously unlocking new opportunities rather than relying on static random outcomes.
2Productivity
If skill-based challenges and achievement levels are implemented, then player engagement and loyalty increase, but the system complexity and difficulty of tracking player progress increase
Solution Approach 1:
The system automatically tracks player skill-based performance and achievement levels without requiring manual intervention. The gaming machine monitors player performance across games, automatically determines which virtual container types the player has earned access to, and manages the progression system. This self-service approach handles the tracking complexity internally while presenting a simple interface to players.
Solution Approach 2:
The system provides continuous feedback to players about their achievement levels and which virtual container types they can access. This feedback mechanism motivates players by showing them their progress and what they need to achieve to unlock higher-tier prizes, thereby driving engagement and retention through a clear progression pathway.
3Adaptability or versatility
If virtual prize containers with concealed prizes are used, then player curiosity and engagement increase, but information transparency and player understanding decrease
Solution Approach 1:
Different virtual container types are distinguished by visual characteristics (such as color, material appearance, or iconography) that indicate their achievement level and prize value. For example, wooden chests may represent lower tiers while diamond chests represent higher tiers. These visual changes provide players with information about relative prize quality without revealing specific prize contents, balancing curiosity with transparency.
Data Source
AI summary
Systems, devices and methods are operable to include selecting a virtual prize container from a plurality of virtual prize containers that each correspond to one a plurality of prize levels in response to detecting a game event in a wagering game. The selected virtual prize container including information corresponding to the prize level and concealing a prize that is in the virtual prize container is awarded to the player. An input from the player that corresponds to the selected virtual prize container is received. In response to a player achievement level being at a minimum or higher level that corresponds to the prize level of the selected virtual prize container, the prize is awarded to the player.


