Virtual Environment Probability Interaction for Clear Action Feedback

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Solution Overview

Problem

Traditional interaction mechanisms in virtual environments, such as games, fail to effectively convey probability mechanisms to users, leading to a diminished interaction experience.

Innovation Solution

Presenting description information about probability events and their values in a first region, along with a dynamic change of probability interaction elements in a second region associated with the target object, to determine the triggering result of the event based on a comparison between the execution value and the target value.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Loss of information

If traditional interaction mechanisms are used in virtual environments, then the implementation is simple, but users cannot understand the probability mechanism in the interaction

Engineering Contradiction:
Improveuser understanding of probability mechanismVSAvoidinteraction mechanism complexity
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The interaction interface is segmented into multiple display regions: a first region showing description information about the probability event and target value, and a second region showing the probability interaction element and execution value. This segmentation allows complex probability information to be presented in an organized, comprehensible manner without overwhelming the user.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

A probability interaction element is introduced as an intermediary visual indicator between the user's action and the probability outcome. This element dynamically changes to represent the execution value, serving as a mediator that makes the abstract probability mechanism tangible and understandable to users.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If probability events are used to improve interaction authenticity, then the interaction becomes more realistic, but users cannot feel or understand the probability mechanism

Engineering Contradiction:
Improveinteraction authenticityVSAvoiduser comprehension of probability
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The system provides immediate visual feedback through the probability interaction element that dynamically responds to the execution value. This feedback loop allows users to understand the probability mechanism in real-time during interaction, maintaining authenticity while improving comprehension through continuous visual information about the probability state.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The probability interaction element utilizes visual changes (such as color changes, brightness changes, or other visual transformations) to represent different execution values and probability states. These visual transformations make the abstract probability mechanism perceptible and understandable to users, enhancing both authenticity and ease of understanding.

Inventive Principle:
Principle #32Color changes

Data Source

PatentUS12515129B2Method and apparatus for performing an action in a virtual environment
Publication Date: 2026.01.06 BEIJING ZITIAO NETWORK TECH CO LTD
  • US12515129B2 patent drawing
  • US12515129B2 patent drawing
  • US12515129B2 patent drawing

AI summary

A method, apparatus, device, and storage medium for performing an action in a virtual environment are provided. The method comprises: in response to a target object being triggered to perform a target action in the virtual environment, presenting a description information associated with the target action in a first region, the description information indicating a probability event associated with the target action and a target value corresponding to the probability event; presenting, in a second region, an execution value associated with the probability event using a dynamic change of a probability interaction element, the second region being associated with a position of the target object; and controlling the target action to be performed in the virtual environment, wherein a triggering result of the probability event associated with the target action is determined based on a comparison between the execution value and the target value.