Virtual Production Lines for Game Resource Processing

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Solution Overview

Problem

In business and strategy simulation mobile games, the complex interlaced production lines create high cognitive and memory costs for players, leading to poor gaming experiences due to the need to remember intricate production relationships and locations.

Innovation Solution

A game resource processing method that identifies downstream resource processing nodes corresponding to upstream nodes, connects them to create virtual production lines, and displays these lines on a graphical user interface, reducing cognitive and memory burdens on players.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If multiple production lines are interlaced to form complex topological structures, then the game's production capability and resource processing efficiency are improved, but the cognitive and memory costs for players increase significantly

Engineering Contradiction:
Improveproduction capabilityVSAvoidproduction line complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent introduces virtual production lines as an intermediary visual element that connects resource processing nodes. These virtual lines act as mediators between the complex interlaced production relationships and the player's cognitive understanding, providing intuitive visual guidance without altering the underlying complex production capability. The virtual lines simplify the perception of complex topological structures while maintaining the full production functionality.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates virtual copies of production line connections that overlay or accompany the actual production nodes. These virtual production lines are simplified representations that copy the essential flow relationships without the full complexity of the interlaced structure. Players interact with or observe these simplified copies to understand production relationships without bearing the full cognitive load of the complete complex system.

Inventive Principle:
Principle #26Copying

2Productivity

If multiple production lines are interlaced to form complex topological structures, then the game's production capability is improved, but the gaming experience deteriorates due to high memory costs

Engineering Contradiction:
Improveproduction capabilityVSAvoidgaming experience
Core Design Contradiction:
ProductivityVSEase of operation

Solution Approach 1:

Virtual production lines serve as intermediary visual aids that mediate between the complex production system and the player's cognitive processing. They provide continuous visual feedback and guidance, reducing the need for players to memorize complex relationships. This intermediary layer maintains the sophisticated production capability while significantly improving ease of operation by making the system more intuitive and easier to manage.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Adaptability or versatility

If players need to remember relationships among production lines, then the production management capability is maintained, but the cognitive costs increase

Engineering Contradiction:
Improveproduction management capabilityVSAvoidcognitive load
Core Design Contradiction:
Adaptability or versatilityVSLoss of information

Solution Approach 1:

The virtual production lines provide continuous visual feedback about production relationships and material flows. Instead of requiring players to store all relationship information in memory, the system externally displays the relevant information through virtual lines that update dynamically. This feedback mechanism maintains production management capability while reducing cognitive load by offloading memory requirements to the visual display system.

Inventive Principle:
Principle #23Feedback

Solution Approach 2:

The patent creates external visual copies of production relationships through virtual lines that represent material flows and connections. These copies serve as external memory aids, allowing players to perceive relationships without internally storing them. The virtual copies preserve the essential information needed for production management while eliminating the need for high cognitive retention.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS20250135344A1Game resource processing method and apparatus, device, and storage medium
Publication Date: 2025.05.01 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20250135344A1 patent drawing
  • US20250135344A1 patent drawing
  • US20250135344A1 patent drawing

AI summary

In one aspect, a method includes determining, from among a plurality of resource processing nodes in a game scene, a downstream resource processing node corresponding to at least one resource processing node, an input resource of the corresponding downstream resource processing node being an output resource of the at least one resource processing node; respectively connecting the at least one resource processing node and the corresponding downstream resource processing node to generate a virtual production line between the at least one resource processing node and the corresponding downstream resource processing node; and displaying the virtual production line on a graphical user interface.