Virtual Projection Display for Game Information Access

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Solution Overview

Problem

Current information display methods in virtual game scenes are excessively rigid and inflexible, leading to low information display efficiency, particularly in scenarios where players need to obtain information about other virtual characters or equipment, which can be time-consuming and risky.

Innovation Solution

The method involves displaying a virtual projection of a second virtual character when a projection display operation is performed on a virtual interactive prop, allowing players to autonomously view information such as character models and game data without constraining the location, improving display efficiency by enabling interactive and flexible information access.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If information is displayed in a fixed location, then the display location is stable and easy to find, but the information display efficiency is low and the system is rigid

Engineering Contradiction:
Improveease of finding informationVSAvoidinformation display efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent implements dynamic information display by allowing virtual projections to be displayed at multiple locations including fixed locations and moving locations. The projection can follow the movement of virtual characters or objects, transforming the static display system into a dynamic one that adapts to game scenarios, thereby improving information display efficiency while maintaining ease of finding information.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent introduces a new dimension for information display by using virtual projections that can overlay information on top of existing game objects or characters. This layered display approach adds a visual dimension to information presentation, allowing players to access information without leaving the current view, thus improving both efficiency and accessibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Loss of information

If players need to move to fixed locations to view information, then information can be displayed completely, but time is consumed and the operation becomes complex

Engineering Contradiction:
Improveinformation completenessVSAvoidtime to view information
Core Design Contradiction:
Loss of informationVSLoss of time

Solution Approach 1:

The patent creates virtual projections that are copies or representations of virtual characters, objects, or information panels. These projections display relevant information directly at the player's current location, eliminating the need to physically move to fixed information points while maintaining complete information availability, thus reducing time loss without sacrificing information completeness.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The virtual projection acts as an intermediary between the player and the information source. Instead of requiring direct access to fixed information locations, the projection mediates by bringing the information to the player's current position, thereby reducing travel time while maintaining information completeness.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Device complexity

If information display is constrained to fixed locations, then the system structure is simple, but the adaptability is poor

Engineering Contradiction:
Improvesystem structure simplicityVSAvoiddisplay location flexibility
Core Design Contradiction:
Device complexityVSAdaptability or versatility

Solution Approach 1:

The patent implements a universal information display system where virtual projections can function in multiple modes: fixed location display, moving location display, and on-demand display. This multi-functional approach allows the same display mechanism to adapt to different game scenarios and player needs, significantly improving versatility while maintaining reasonable system structure through standardized projection technology.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20240316458A1Information display
Publication Date: 2024.09.26 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20240316458A1 patent drawing
  • US20240316458A1 patent drawing
  • US20240316458A1 patent drawing

AI summary

A method for information display includes displaying, during a process of a current game task that includes a first virtual character, the first virtual character and a virtual interactive prop in the current game task. The method also includes, when a projection display operation is performed on the virtual interactive prop, displaying a virtual projection associated with a second virtual character that is included in the current game task and satisfies a projection condition. The virtual projection includes at least one of a character model projection of the second virtual character and a game data projection of the second virtual character. Apparatus and non-transitory computer-readable storage medium counterpart embodiments are also contemplated.