Virtual Prop Accessory Transformation for Attack Continuity

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Solution Overview

Problem

Current shooting game mechanics are limited, leading to repetitive gameplay and inefficient human-computer interaction due to the need for reloading virtual firearms, which results in wasted prop accessories and reduced player engagement.

Innovation Solution

A virtual object control method that allows for the switching of prop accessories in a virtual firearm, transforming the used accessory into a functional prop that can assist the virtual object in attacking interactive elements, thereby avoiding waste and enhancing gameplay diversity.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If a virtual firearm uses a virtual magazine that is automatically discarded after reloading, then the player can continue attacking without interruption, but the prop accessory is wasted and gameplay becomes repetitive

Engineering Contradiction:
Improveattack continuityVSAvoidprop accessory waste
Core Design Contradiction:
ProductivityVSLoss of substance

Solution Approach 1:

The patent applies the discarding and recovering principle by transforming the used virtual magazine into a functional prop that can be deployed as an explosive or throwing object. Instead of simply discarding the empty magazine, the system recovers it and assigns it a new useful function, thereby preventing waste while maintaining attack continuity.

Inventive Principle:
Principle #34Discarding and recovering

Solution Approach 2:

The virtual magazine is designed to serve multiple functions: initially as a prop filling element container for shooting, then as a functional prop for explosive or throwing operations after being detached. This multi-functionality resolves the contradiction by ensuring the prop accessory remains useful throughout the gameplay cycle.

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Ease of operation

If the virtual firearm only supports shooting mode, then the attack mechanism is simple, but the gameplay becomes less diverse and interesting

Engineering Contradiction:
Improveattack mechanism simplicityVSAvoidgameplay diversity
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent introduces dynamics by allowing the virtual prop to change its function dynamically. The same virtual magazine can transition from a shooting component to an explosive or throwing object based on gameplay needs. This dynamic functionality expansion maintains operational simplicity while significantly enhancing gameplay diversity.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The virtual prop system is designed with multi-functionality, where a single prop accessory can serve multiple purposes (shooting, explosive, throwing) depending on the operational mode. This universality allows the system to maintain simplicity in basic operation while providing versatile gameplay options.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If the player performs a reloading operation to replace the virtual magazine, then the virtual firearm can continue attacking, but the human-computer interaction efficiency is reduced due to the reloading time

Engineering Contradiction:
Improveattack continuityVSAvoidreloading time
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

The patent ensures continuity of useful action by transforming the reloading process into a beneficial outcome. Instead of simply replacing the magazine, the system converts the empty magazine into a functional prop that can be immediately deployed. This eliminates the idle reloading time and maintains continuous gameplay action.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system applies self-service by automatically transforming the used prop accessory into a functional prop without requiring additional player input. The transformation occurs autonomously as part of the reloading sequence, eliminating the need for separate player actions and reducing interaction time.

Inventive Principle:
Principle #25Self-service

Data Source

PatentUS20250010195A1Virtual object control method and apparatus
Publication Date: 2025.01.09 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250010195A1 patent drawing
  • US20250010195A1 patent drawing
  • US20250010195A1 patent drawing

AI summary

Disclosed herein are a virtual object control method and apparatus, a device, a medium, and a product, which relate to the field of virtual environments. This method includes: displaying a master virtual object and an interactive element in a virtual scene; controlling, in response to an attack operation on the interactive element, the master virtual object to attack the interactive element using a virtual prop; controlling, in response to an accessory switching operation, the master virtual object to switch a first prop accessory of the virtual prop to a second prop accessory; and detaching, after the first prop accessory is switched, the first prop accessory from the virtual prop, and transforming the first prop accessory into a functional prop.