Virtual Prop Aiming Point Rotation for Mobile Game Target Tracking
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Solution Overview
Problem
In current mobile games, it is difficult for players to accurately aim at moving targets due to varying distances between the aiming point and the target object, leading to low accuracy in aiming.
Innovation Solution
A virtual prop control method that displays an aiming point for a virtual shooting prop, determining a rotation manner based on a target rotation angle to align with a target position on a second virtual operation object, and automatically rotating the aiming point according to a predetermined time duration when the rotation manner is time-based.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Measurement precision
If manual aiming is used in mobile games, then player control flexibility is maintained, but aiming accuracy deteriorates due to difficulty in tracking moving targets
Solution Approach 1:
The aiming point performs self-adjustment by automatically calculating and executing rotation to align with the target object, eliminating the need for manual tracking operations. The system computes the required rotation angle and executes it autonomously, allowing the aiming point to serve itself rather than requiring continuous player input.
Solution Approach 2:
The system pre-calculates the rotation angle and rotation manner before execution, determining the optimal path for the aiming point to reach the target. By preparing the rotation parameters in advance based on the current spatial relationship between the aiming point and target, the system ensures accurate and efficient alignment without delay.
2Adaptability or versatility
If the aiming point manually tracks moving targets, then adaptability to target movement is improved, but the time required for aiming deteriorates due to continuous adjustment
Solution Approach 1:
The patent replaces manual mechanical aiming operations with an automated computational system. Instead of relying on player input and manual tracking, the system uses mathematical calculations to determine rotation angles and executes them automatically, substituting human reaction time and manual adjustment with computational efficiency.
Solution Approach 2:
The system dynamically adjusts the aiming point's rotation based on real-time spatial relationships with the target object. By continuously calculating the required rotation angle and adapting the rotation manner (time-based or angle-based) to current conditions, the aiming point maintains optimal tracking performance while minimizing adjustment time.
3Reliability
If automatic rotation is implemented to improve aiming accuracy, then hit rate is improved, but device complexity increases due to additional control mechanisms
Solution Approach 1:
The system changes key parameters (rotation angle, rotation manner, time duration) to achieve accurate aiming without complex mechanical structures. By adjusting these parameters based on the spatial relationship between the aiming point and target, the system achieves reliable hit rates through mathematical optimization rather than structural complexity.
Solution Approach 2:
The automatic rotation mechanism serves multiple functions: it calculates optimal rotation paths, determines rotation timing, adjusts rotation speed, and aligns the aiming point with the target. This multi-functional approach consolidates what would otherwise require separate complex subsystems into a unified control mechanism.
Data Source
AI summary
The present disclosure discloses a virtual prop control method performed by an electronic device. The method includes: displaying an aiming point of a virtual shooting prop, the virtual shooting prop being controlled by a first virtual operation object associated with the electronic device; when a second virtual operation object is determined as an attachment target of the virtual shooting prop, determining, according to an angle between a position of an aiming point of a virtual shooting prop and a target position of a target virtual operation object, that is, a target rotation angle, a rotation manner of a direction aimed at by the aiming point; and when the rotation manner is a time-based rotation manner, automatically rotating, by the target rotation angle according to a predetermined time duration, the direction aimed at by the aiming point, to align with a target position on a second virtual operation object.


