Virtual Prop Container Configuration for Game Server Load Reduction

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Solution Overview

Problem

In battle royale games, the existing systems for virtual prop containers in virtual environments require continuous data updates and processing as players move, leading to increased server and terminal operations, and network transmission pressure, especially when players acquire virtual props.

Innovation Solution

A method and apparatus for controlling a human-computer interaction interface where a virtual prop container is preset before the game, with configuration information generated and stored, allowing players to select and equip virtual props without continuous updates, by determining a target position and displaying the prop container only when the player meets specific conditions, reducing unnecessary operations and storage.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If continuous data updates and processing are performed as players move in the virtual environment, then the virtual prop acquisition system remains responsive and functional, but server and terminal operations increase and network transmission pressure increases

Engineering Contradiction:
Improvevirtual prop acquisition system responsivenessVSAvoidserver and terminal operations
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The patent pre-generates and stores configuration information for virtual prop containers before the game session begins. This includes pre-defining the positions, types, and quantities of virtual props in containers. When a player approaches a container, the system only needs to retrieve and display the pre-configured data rather than performing real-time calculations and data generation, thus reducing server operations and network pressure while maintaining system responsiveness

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent extracts the computationally intensive data generation and processing operations from the real-time game environment. By separating the configuration information generation (performed before game start) from the game play phase, the system eliminates the need for continuous data updates during player movement, reducing server load and network transmission requirements while preserving the functional integrity of the prop acquisition system

Inventive Principle:
Principle #2Taking out (Extraction)

2Reliability

If continuous data updates and processing are performed as players move, then the virtual prop acquisition system remains functional, but network transmission pressure increases

Engineering Contradiction:
Improvevirtual prop acquisition system functionalityVSAvoidnetwork transmission pressure
Core Design Contradiction:
ReliabilityVSLoss of energy

Solution Approach 1:

Configuration information for virtual prop containers is generated and stored before the game session begins. This pre-computation eliminates the need for continuous network transmissions during gameplay, as the system only needs to retrieve and display static configuration data when players approach containers, significantly reducing network transmission pressure while maintaining system functionality

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The patent removes the data generation and update operations from the network transmission stream by performing them locally on the server before the game starts. The extracted configuration information is stored and only transmitted to terminals when needed for display, eliminating continuous network updates during player movement and reducing overall network transmission pressure

Inventive Principle:
Principle #2Taking out (Extraction)

Data Source

PatentUS20230055890A1Method and Apparatus for Controlling Human-Computer Interaction Interface, Device, and Medium
Publication Date: 2023.02.23 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230055890A1 patent drawing
  • US20230055890A1 patent drawing
  • US20230055890A1 patent drawing

AI summary

Methods and apparatuses for controlling a human-computer interaction interface are provided. A setting operation of a virtual prop container is received before a virtual game session is started. Configuration information of the virtual prop container is generated according to the received setting operation. The virtual game session is then started. The virtual prop container is displayed in a virtual environment of the virtual game session. In response to a prop acquisition operation performed by a virtual object on the virtual prop container, a virtual prop is granted to the virtual object according to the configuration information.