Virtual Prop Control via Segmented Hand Operations

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Solution Overview

Problem

Current game technologies limit virtual prop control to a single operation mode, requiring players to drop and switch virtual props, which is time-consuming and complex.

Innovation Solution

A method and apparatus for controlling virtual props in a game environment, allowing players to equip and throw virtual props using different parts of a virtual operation object, such as the right and left hands, without the need for prop switching.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If a single operation mode is used for virtual prop control, then the operation mode is simple, but the time consumption for prop switching is long

Engineering Contradiction:
Improveoperation mode simplicityVSAvoidprop switching time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent divides the virtual operation object into multiple body parts (e.g., left hand, right hand) that can independently control different virtual props. This segmentation allows simultaneous operation of multiple props without switching, resolving the contradiction between operational simplicity and time efficiency.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent introduces a new dimension of control by assigning different body parts to different prop control functions. Instead of sequential switching through time, the system enables parallel control through spatial distribution of control functions across multiple body parts.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If virtual prop switching is implemented, then prop variety is increased, but the operation complexity increases

Engineering Contradiction:
Improveprop varietyVSAvoidoperation complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The control function is segmented across multiple body parts, with each body part responsible for specific prop operations. This reduces the complexity burden on any single control mechanism while maintaining prop variety through distributed control capabilities.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

Each body part serves multiple functions - for example, the right hand can both equip and throw virtual props, while the left hand provides alternative control options. This multi-functionality reduces overall operation complexity while preserving prop variety.

Inventive Principle:
Principle #6Universality (Multi-functionality)

3Productivity

If multiple body parts are used for prop control, then control efficiency is improved, but the control system complexity increases

Engineering Contradiction:
Improvecontrol efficiencyVSAvoidcontrol system complexity
Core Design Contradiction:
ProductivityVSDevice complexity

Solution Approach 1:

The patent implements multi-functionality where body parts can perform multiple operations (equipping, throwing) on virtual props. This increases control efficiency by enabling simultaneous operations while managing system complexity through functional consolidation.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The control system dynamically assigns functions to body parts based on the current virtual prop state and player needs. This dynamic allocation optimizes control efficiency while keeping the underlying system structure flexible and manageable.

Inventive Principle:
Principle #15Dynamics

Data Source

PatentUS20250050216A1Method and apparatus for controlling virtual prop, device, and storage medium
Publication Date: 2025.02.13 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250050216A1 patent drawing
  • US20250050216A1 patent drawing
  • US20250050216A1 patent drawing

AI summary

A control method includes displaying a game interface configured to carry a virtual environment in which a virtual operation object is located and including a virtual prop selection control set, controlling, in response to a first operation on a first target virtual prop selection control in the virtual prop selection control set, the virtual operation object to be equipped with a first target virtual prop corresponding to the first target virtual prop selection control, and controlling, in response to a second operation on a second target virtual prop selection control in the virtual prop selection control set, the virtual operation object to throw a second target virtual prop corresponding to the second target virtual prop selection control. An equipping operation on the first target virtual prop and a throwing operation on the second target virtual prop are implemented using different parts of the virtual operation object.