Virtual Prop Control via Segmented Hand Operations
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Solution Overview
Problem
Current game technologies limit virtual prop control to a single operation mode, requiring players to drop and switch virtual props, which is time-consuming and complex.
Innovation Solution
A method and apparatus for controlling virtual props in a game environment, allowing players to equip and throw virtual props using different parts of a virtual operation object, such as the right and left hands, without the need for prop switching.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If a single operation mode is used for virtual prop control, then the operation mode is simple, but the time consumption for prop switching is long
Solution Approach 1:
The patent divides the virtual operation object into multiple body parts (e.g., left hand, right hand) that can independently control different virtual props. This segmentation allows simultaneous operation of multiple props without switching, resolving the contradiction between operational simplicity and time efficiency.
Solution Approach 2:
The patent introduces a new dimension of control by assigning different body parts to different prop control functions. Instead of sequential switching through time, the system enables parallel control through spatial distribution of control functions across multiple body parts.
2Adaptability or versatility
If virtual prop switching is implemented, then prop variety is increased, but the operation complexity increases
Solution Approach 1:
The control function is segmented across multiple body parts, with each body part responsible for specific prop operations. This reduces the complexity burden on any single control mechanism while maintaining prop variety through distributed control capabilities.
Solution Approach 2:
Each body part serves multiple functions - for example, the right hand can both equip and throw virtual props, while the left hand provides alternative control options. This multi-functionality reduces overall operation complexity while preserving prop variety.
3Productivity
If multiple body parts are used for prop control, then control efficiency is improved, but the control system complexity increases
Solution Approach 1:
The patent implements multi-functionality where body parts can perform multiple operations (equipping, throwing) on virtual props. This increases control efficiency by enabling simultaneous operations while managing system complexity through functional consolidation.
Solution Approach 2:
The control system dynamically assigns functions to body parts based on the current virtual prop state and player needs. This dynamic allocation optimizes control efficiency while keeping the underlying system structure flexible and manageable.
Data Source
AI summary
A control method includes displaying a game interface configured to carry a virtual environment in which a virtual operation object is located and including a virtual prop selection control set, controlling, in response to a first operation on a first target virtual prop selection control in the virtual prop selection control set, the virtual operation object to be equipped with a first target virtual prop corresponding to the first target virtual prop selection control, and controlling, in response to a second operation on a second target virtual prop selection control in the virtual prop selection control set, the virtual operation object to throw a second target virtual prop corresponding to the second target virtual prop selection control. An equipping operation on the first target virtual prop and a throwing operation on the second target virtual prop are implemented using different parts of the virtual operation object.


