Virtual Prop Detection Through Obstacles in Game Maps

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Solution Overview

Problem

Players in map-based network games face difficulties in finding targets due to large game maps, leading to increased time spent searching and reduced game experience.

Innovation Solution

A method and apparatus for displaying virtual props, where a target virtual operation object can detect and see virtual props through virtual obstacles by configuring a specific virtual skill, displaying perspective information when the prop is within a certain distance and obstructed, allowing quicker location of the prop.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Volume of moving object

If virtual obstacles are added to block views in the game map, then the game map can be made bigger and more complex, but players cannot see virtual props behind obstacles and have to search longer

Engineering Contradiction:
Improvegame map sizeVSAvoidtime to find target prop
Core Design Contradiction:
Volume of moving objectVSLoss of time

Solution Approach 1:

The system performs preliminary detection of virtual props behind obstacles and pre-calculates their perspective information before the player needs to view them. When a virtual prop is detected to be behind an obstacle within the player's visual angle range, the system proactively displays the perspective information, allowing the player to locate the prop quickly without blind searching.

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The system introduces perspective information as an intermediary element between the player and the virtual prop. Instead of requiring direct visual contact with the prop through the obstacle, the perspective information acts as a mediator that conveys the prop's location and appearance, enabling the player to understand where the prop is without actually seeing it through the obstacle.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Adaptability or versatility

If players search for virtual props manually in large maps, then all virtual props can be placed anywhere, but players waste more time finding targets and reducing game experience

Engineering Contradiction:
Improveflexibility of prop placementVSAvoidspeed of finding target prop
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The system provides feedback to the player about the location of virtual props by displaying perspective information when props are detected behind obstacles. This feedback mechanism guides the player to the correct location, significantly reducing search time while maintaining the flexibility of placing props anywhere in the large game map.

Inventive Principle:
Principle #23Feedback

3Ease of operation

If the system displays all virtual props continuously, then players can see all props at all times, but the system complexity and data interaction increase

Engineering Contradiction:
Improvevisibility of virtual propVSAvoiddata interaction amount
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The system applies local quality by displaying perspective information only for virtual props that meet specific criteria: those located behind obstacles within the player's visual angle range and within a predetermined distance. This selective display approach reduces data interaction and system complexity while maintaining ease of operation for finding relevant props.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS12194385B2Method and apparatus for displaying virtual prop, storage medium, and electronic device
Publication Date: 2025.01.14 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12194385B2 patent drawing
  • US12194385B2 patent drawing
  • US12194385B2 patent drawing

AI summary

A method, apparatus, and a storage medium for displaying a virtual prop includes: displaying a screen in which a target virtual operation object is located in a target application; detecting a virtual prop of a target type within a visual angle range of the target virtual operation object in response to the target virtual operation object being configured with a target virtual skill, where the target virtual skill allows the target virtual operation object to see the virtual prop of the target type through a virtual obstacle; and displaying perspective information of the target virtual prop in the target application in response to the target virtual prop of the target type being detected within the visual angle range of the target virtual operation object.