Virtual Prop Pull Control for Game Interaction Efficiency

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

In game-type applications, particularly first-person shooting games, controlling virtual objects to interact with virtual props is inefficient due to the need to physically move the object to the prop, leading to prolonged battle durations and increased power and data usage.

Innovation Solution

A prop control method that allows users to perform a prop pull operation, pulling a target virtual prop closer to the virtual object when within a predefined distance, enabling quicker interaction without moving the object.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Productivity

If the virtual object physically moves to the virtual prop to interact, then the interaction can be completed, but the interaction time is prolonged and battle duration increases

Engineering Contradiction:
Improveinteraction speedVSAvoidbattle duration
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

Instead of moving the virtual object to the virtual prop (traditional approach), the patent inverts the approach by moving the virtual prop to the virtual object through a pull operation. This reversal allows the prop to be drawn into the interaction range quickly without requiring the virtual object to traverse the distance, thereby reducing interaction time and battle duration while maintaining the completeness of the interaction.

Inventive Principle:
Principle #13The other way round (Inversion)

2Ease of operation

If the virtual object moves to the virtual prop, then interaction is enabled, but power consumption and data usage increase

Engineering Contradiction:
Improveinteraction capabilityVSAvoidpower consumption
Core Design Contradiction:
Ease of operationVSUse of energy by moving object

Solution Approach 1:

The patent applies the inversion principle by switching from moving the virtual object (which consumes power and generates data usage) to moving the virtual prop through a pull operation. This reduces energy consumption and data usage while preserving the interaction capability, as the prop is drawn into the virtual object's interaction range without requiring the virtual object to physically relocate.

Inventive Principle:
Principle #13The other way round (Inversion)

3Adaptability or versatility

If the virtual prop is scattered throughout the virtual scene, then the scene is realistic, but the user must physically approach each prop reducing efficiency

Engineering Contradiction:
Improvescene layout flexibilityVSAvoidprop interaction efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent introduces an intermediary mechanism (the pull operation) that bridges the gap between the scattered virtual props and the virtual object. This intermediary action allows the user to quickly retrieve props from various locations in the scene without physically moving the virtual object to each prop, thereby maintaining scene layout flexibility while dramatically improving prop interaction efficiency.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20230330530A1Prop control method and apparatus in virtual scene, device, and storage medium
Publication Date: 2023.10.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230330530A1 patent drawing
  • US20230330530A1 patent drawing
  • US20230330530A1 patent drawing

AI summary

A prop control method in a virtual scene is performed by a computer device. The method includes: displaying a first scene picture of the virtual scene, the first scene picture including a first virtual object and a scene element; when a distance between the first virtual object and the scene element in the virtual scene meets a predefined condition, receiving a prop pull operation for the scene element by the first virtual object; and in response to the prop pull operation for the scene element, controlling the first virtual object pull a target virtual prop corresponding to the scene element closer to the first virtual object. By using the foregoing method, when a user controls a virtual object to interact with a virtual prop, the power consumption and data usage of a computer device is reduced.