Virtual Prop Pull Control for Game Interaction Efficiency
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Solution Overview
Problem
In game-type applications, particularly first-person shooting games, controlling virtual objects to interact with virtual props is inefficient due to the need to physically move the object to the prop, leading to prolonged battle durations and increased power and data usage.
Innovation Solution
A prop control method that allows users to perform a prop pull operation, pulling a target virtual prop closer to the virtual object when within a predefined distance, enabling quicker interaction without moving the object.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Productivity
If the virtual object physically moves to the virtual prop to interact, then the interaction can be completed, but the interaction time is prolonged and battle duration increases
Solution Approach 1:
Instead of moving the virtual object to the virtual prop (traditional approach), the patent inverts the approach by moving the virtual prop to the virtual object through a pull operation. This reversal allows the prop to be drawn into the interaction range quickly without requiring the virtual object to traverse the distance, thereby reducing interaction time and battle duration while maintaining the completeness of the interaction.
2Ease of operation
If the virtual object moves to the virtual prop, then interaction is enabled, but power consumption and data usage increase
Solution Approach 1:
The patent applies the inversion principle by switching from moving the virtual object (which consumes power and generates data usage) to moving the virtual prop through a pull operation. This reduces energy consumption and data usage while preserving the interaction capability, as the prop is drawn into the virtual object's interaction range without requiring the virtual object to physically relocate.
3Adaptability or versatility
If the virtual prop is scattered throughout the virtual scene, then the scene is realistic, but the user must physically approach each prop reducing efficiency
Solution Approach 1:
The patent introduces an intermediary mechanism (the pull operation) that bridges the gap between the scattered virtual props and the virtual object. This intermediary action allows the user to quickly retrieve props from various locations in the scene without physically moving the virtual object to each prop, thereby maintaining scene layout flexibility while dramatically improving prop interaction efficiency.
Data Source
AI summary
A prop control method in a virtual scene is performed by a computer device. The method includes: displaying a first scene picture of the virtual scene, the first scene picture including a first virtual object and a scene element; when a distance between the first virtual object and the scene element in the virtual scene meets a predefined condition, receiving a prop pull operation for the scene element by the first virtual object; and in response to the prop pull operation for the scene element, controlling the first virtual object pull a target virtual prop corresponding to the scene element closer to the first virtual object. By using the foregoing method, when a user controls a virtual object to interact with a virtual prop, the power consumption and data usage of a computer device is reduced.


