Virtual Prop Loading Interface for Realistic Shooting Game Reloading

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Solution Overview

Problem

Existing shooting games either simulate cumbersome bullet loading processes, which detract from the user experience, or simplify this process at the cost of realism, resulting in a poor gaming experience.

Innovation Solution

An interaction control method and apparatus that simplifies the bullet loading process by displaying a prop operation interface with a sub-prop configuration region, allowing players to load sub-props directly to virtual props through graphical user interfaces, with options for manual or automatic loading, and providing realistic visual and auditory feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Reliability

If a complicated bullet loading process is simulated (opening container, loading bullets into magazine, then loading magazine into firearm), then the realism of the gaming experience is improved, but the operation complexity increases and user experience deteriorates

Engineering Contradiction:
Improverealism of gaming experienceVSAvoidoperation complexity
Core Design Contradiction:
ReliabilityVSEase of operation

Solution Approach 1:

The patent extracts the magazine loading step from the traditional three-step bullet loading process. Instead of requiring players to manually load bullets into magazines and then insert magazines into firearms, the system directly loads bullets into the firearm's chamber through a simplified interface, eliminating the magazine intermediary step while maintaining realism

Inventive Principle:
Principle #2Taking out (Extraction)

Solution Approach 2:

The patent implements preliminary action by pre-configuring the firearm's loading mechanism and bullet storage. The system prepares the loading process in advance through virtual prop configuration, allowing players to simply initiate loading without performing multiple manual steps, thus reducing operation complexity while preserving the realistic feeling of proper loading procedure

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If bullets are directly placed in player backpacks without loading process, then the ease of operation is improved, but the realism and gaming experience deteriorate

Engineering Contradiction:
Improveloading process simplicityVSAvoidrealism of gaming experience
Core Design Contradiction:
Ease of operationVSReliability

Solution Approach 1:

The patent introduces a virtual prop operation interface as an intermediary between the player's backpack and the firearm. This interface includes a prop operation window that displays the firearm and allows players to select and load bullets through a simplified interaction, maintaining both simplicity and realism

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent creates a virtual copy of the real-world loading process through graphical user interface elements. The prop operation interface replicates the essential feeling of loading bullets into a firearm using visual representations and interaction mechanisms, providing realistic experience without requiring actual physical manipulation or complex procedures

Inventive Principle:
Principle #26Copying

3Ease of operation

If a simplified loading interface is provided, then the ease of operation is improved, but the information display completeness may be reduced

Engineering Contradiction:
Improveinterface simplicityVSAvoiddisplay information completeness
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent segments the loading interface into distinct functional regions: a prop operation window displaying the firearm, a sub-prop configuration display region showing available bullets, and a loading operation area. This segmentation allows the interface to remain simple while providing complete information about loading status, available ammunition, and loading progress through organized visual elements

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS20250367555A1Interaction control method and apparatus for virtual prop, and electronic device
Publication Date: 2025.12.04 NETEASE (HANGZHOU) NETWORK CO LTD
  • US20250367555A1 patent drawing
  • US20250367555A1 patent drawing
  • US20250367555A1 patent drawing

AI summary

The present disclosure provides an interaction control method for a virtual prop. The method includes: displaying a prop operation interface by a graphical user interface, the prop operation interface including a target virtual prop carried by a controlled virtual object, and a sub-prop configuration display region for a sub-prop corresponding to the target virtual prop, where the sub-prop is configured as a prop discharged by the target virtual prop in a virtual scene, and the sub-prop configuration display region is configured for displaying a loaded sub-prop of the target virtual prop; determining, in response to a loading operation, a target sub-prop corresponding to the loading operation, and controlling the target sub-prop to be loaded to the target virtual prop; and updating display information in the sub-prop configuration display region, where the updated display information includes information corresponding to the target sub-prop.