Virtual Prop Target Region Control for Faster Object Interaction

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Solution Overview

Problem

Existing virtual object control systems require complex operations to move a current virtual object into the action range of a virtual prop to affect another virtual object, leading to inefficient control due to operational limitations.

Innovation Solution

A method and apparatus that allow a virtual prop to be released at a target position, displaying a target region, and enhancing the attribute of virtual objects within the same object group when the first virtual object is in that region, thereby simplifying control by reducing the need for additional movements.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If the current virtual object is controlled to move within its action range to affect another virtual object, then the another virtual object can be affected by the virtual prop, but the operation complexity increases and control efficiency decreases

Engineering Contradiction:
Improvecontrol operation simplicityVSAvoidvirtual object control efficiency
Core Design Contradiction:
Ease of operationVSProductivity

Solution Approach 1:

The patent inverts the traditional control logic by allowing the virtual prop to extend its action range beyond the current virtual object's physical location. Instead of moving the current virtual object to affect another virtual object, the system allows the virtual prop to directly affect virtual objects within an extended target region, reversing the cause-effect relationship and eliminating the need for complex movement operations.

Inventive Principle:
Principle #13The other way round (Inversion)

Solution Approach 2:

The patent introduces a new spatial dimension by creating a target region that extends beyond the action range of the current virtual object. This allows the virtual prop to affect virtual objects in a different spatial dimension (the extended target region) without requiring the current virtual object to physically move, thereby simplifying operations while maintaining control efficiency.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Adaptability or versatility

If the virtual prop's action range is limited to the current virtual object's location, then the system maintains simple control logic, but the ability to affect distant virtual objects is restricted

Engineering Contradiction:
Improvevirtual prop action rangeVSAvoidcontrol system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent makes the virtual prop system multi-functional by enabling it to affect virtual objects both within the current virtual object's action range and within an extended target region. This universal capability allows the same virtual prop mechanism to serve multiple purposes (affecting nearby and distant virtual objects) without requiring separate control systems, thereby increasing adaptability while managing complexity.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The patent implements preliminary action by pre-defining the target region and establishing the virtual prop's extended action range before actual interactions occur. This allows the system to handle distant virtual object interactions without complex real-time calculations, as the action range and target region are predetermined, thus increasing versatility while keeping the control system relatively simple.

Inventive Principle:
Principle #10Preliminary action

Data Source

PatentUS12623148B2Method and apparatus for controlling virtual object, and storage medium
Publication Date: 2026.05.12 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US12623148B2 patent drawing
  • US12623148B2 patent drawing
  • US12623148B2 patent drawing

AI summary

A method and an apparatus for controlling a virtual object, a storage medium, and an electronic device. The method includes: obtaining an interactive operation in a virtual scene, the interactive operation being used for controlling a first virtual object to release a virtual prop at a target position; releasing the virtual prop at the target position, and displaying a target region triggered by the virtual prop in the virtual scene, the target region including the target position; and enhancing a target attribute of a virtual object in a first object group in the virtual scene in a case that the first virtual object is located in the target region, the first object group being an object group to which the first virtual object belongs.