Virtual Proximity Call System for Natural Social Interaction
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Solution Overview
Problem
Current video calling solutions fail to provide a natural, interactive experience for virtual events, lacking the ability for users to engage in one-on-one discussions and emulating real-life social dynamics, especially in casual settings.
Innovation Solution
The development of a virtual proximity-based call system that allows users to initiate and manage video calls based on avatar overlap, with features like private rooms, broadcasting, and volume scaling, enabling users to curate their interactions and create tailored virtual environments.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Ease of operation
If current video calling solutions are used for virtual events, then users can connect online, but users cannot have natural one-on-one discussions or emulate real-life social dynamics
Solution Approach 1:
The patent introduces a spatial dimension to video calling by implementing a virtual environment with avatars that have positional coordinates. Users can move their avatars to different locations, approach other users physically, and engage in one-on-one discussions by simply walking up to them in the virtual space, thereby emulating real-life social dynamics that traditional 2D video calling cannot provide.
Solution Approach 2:
The patent uses avatars as intermediaries between users and the virtual environment. These digital representations allow users to interact naturally by moving, approaching, and positioning themselves in space, while the system handles the complex spatial coordination and call management in the background, bridging the gap between casual movement and structured video calling.
2Productivity
If users are allowed to freely interact in virtual space, then social engagement increases, but system complexity for managing calls and spatial relationships increases
Solution Approach 1:
The patent implements self-service mechanisms where video calls are automatically initiated when users approach each other in the virtual space, and automatically terminated when they move apart. The system monitors avatar positions and spatial relationships, autonomously managing call states without requiring users to manually initiate or end conversations, thereby reducing system complexity while enabling natural social engagement.
Solution Approach 2:
The system continuously monitors the spatial positions of avatars and uses this feedback to automatically adjust call states. When the distance between users falls within a threshold range, the system initiates or maintains calls; when users move beyond the threshold, calls are terminated. This closed-loop feedback mechanism simplifies call management by tying it directly to natural user movements in the virtual space.
Data Source
AI summary
Networking is one of the key aspects of events, but virtual events pose a huge limitation, as attendees don't really get an opportunity to have one on one discussions with each another. The users of current video calling solutions unsuccessfully trying to extend the use of these products to casual social get together and the current video calling solutions that have no dimension of space and are not tailored to emulate the dynamics of real-life social settings. The current invention belongs broadly to natural communication flow in video call solutions, highly interactive, aiming to create as similar an experience as possible to their physical counterparts.


