Virtual Proximity Communication System for Remote Collaboration

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Solution Overview

Problem

Remote communication trends have led to a decline in impromptu interactions among coworkers, resulting in reduced social capital, collaboration, and innovation due to the lack of casual conversations and spontaneous interactions typical in physical office spaces.

Innovation Solution

A communication provider system that attributes virtual locations to users and keeps communication channels open, allowing for impromptu and informal communications by attributing virtual locations to each user logged into a virtual communication portal, enabling spoken communication to be presented to users within virtual proximity and availability status, mimicking real-world interactions.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If remote communication is used to enable flexible working locations, then work-life balance and time efficiency are improved, but impromptu interactions and social capital are reduced

Engineering Contradiction:
Improveflexible working locationVSAvoidimpromptu interactions
Core Design Contradiction:
Ease of operationVSLoss of information

Solution Approach 1:

The patent creates a virtual spatial dimension that overlays the remote communication environment, allowing users to be assigned virtual locations (e.g., virtual office desks, hallways, meeting rooms) that replicate physical proximity cues. This dimensional addition enables impromptu interactions to occur in the virtual space without requiring physical co-location, thus maintaining social capital while preserving remote work flexibility.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Solution Approach 2:

The system introduces a virtual environment as an intermediary between remote users, mediating spontaneous interactions through virtual proximity mechanics. This intermediary layer captures and transmits the essence of impromptu workplace conversations by allowing users to accidentally encounter each other in virtual spaces, thereby recovering lost social interactions without eliminating remote work benefits.

Inventive Principle:
Principle #24Intermediary (Mediator)

2Reliability

If deliberate communication initiation is required for remote work, then communication privacy and focus are improved, but collaboration and innovation are reduced

Engineering Contradiction:
Improvecommunication focusVSAvoidcollaboration efficiency
Core Design Contradiction:
ReliabilityVSProductivity

Solution Approach 1:

The system dynamically adjusts communication opportunities based on virtual proximity and contextual factors. Communication channels can transition between open and closed states, and user availability can change dynamically, allowing the system to balance focus and collaboration needs in real-time rather than requiring static deliberate initiation for all interactions.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent changes the parameters of communication availability by introducing virtual location-based proximity metrics and dynamic availability statuses. These parameter changes enable the system to automatically determine when impromptu communication should be permitted based on virtual closeness, thereby facilitating collaboration without requiring explicit initiation while maintaining focus when appropriate.

Inventive Principle:
Principle #35Parameter changes

3Productivity

If communication channels are kept open for impromptu interaction, then social capital and collaboration are improved, but privacy control and distraction management are worsened

Engineering Contradiction:
Improvecollaboration efficiencyVSAvoidcommunication distraction
Core Design Contradiction:
ProductivityVSObject-affected harmful factors

Solution Approach 1:

The system applies different communication qualities to different virtual locations and user contexts. Certain virtual spaces (e.g., virtual meeting rooms, focus zones) have different communication permissions than others (e.g., virtual hallways, break areas). This local differentiation allows impromptu interactions to occur in appropriate contexts while maintaining privacy and focus in others, thereby enabling collaboration without universal distraction.

Inventive Principle:
Principle #3Local quality

4Loss of information

If virtual proximity is used to enable spontaneous communication, then impromptu interactions are restored, but system complexity and implementation difficulty are increased

Engineering Contradiction:
Improveimpromptu interactionsVSAvoidvirtual location tracking
Core Design Contradiction:
Loss of informationVSDevice complexity

Solution Approach 1:

The system creates simplified virtual copies of physical office spaces and relationships rather than implementing full-fledged virtual reality environments. Virtual locations are represented through manageable data structures that track essential proximity information without requiring complex spatial simulation, thereby enabling impromptu interactions while controlling system complexity.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11831453B2Methods and systems for providing communication between users based on virtual proximity and availability status
Publication Date: 2023.11.28 VERIZON PATENT & LICENSING INC
  • US11831453B2 patent drawing
  • US11831453B2 patent drawing
  • US11831453B2 patent drawing

AI summary

An illustrative communication provider system determines that a first virtual location of a first avatar in a shared virtual space is proximate to a second virtual location of a second avatar in the shared virtual space. The first avatar represents a first user and the second avatar represents a second user located remotely from the first user. The communication provider system detects an availability status of the second user, and, based on the availability status of the second user and the determination that the first virtual location of the first avatar is proximate to the second virtual location of the second avatar, the communication provider system provides audio content for presentation to the second user. The audio content is representative of a spoken communication by the first user. Corresponding methods and systems are also disclosed.