Virtual World Pseudo Wall for Information Filtering
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Solution Overview
Problem
Existing virtual world technologies face challenges in controlling access and information flow within virtual spaces, leading to collisions between objects and limited flexibility in managing user interactions, particularly in allowing specific avatars to communicate while restricting others.
Innovation Solution
A method and apparatus that utilize a 'third object' or 'pseudo wall' to filter communication and visual information between objects in a virtual world, allowing for independent control of information flow without being constrained by the positions or movements of other objects, enabling different filtering directions and types based on the type of information being transmitted.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If a space is constructed and controlled to enable access control for avatars, then access control is achieved, but collision (interference) between objects belonging to the space and objects such as avatars occurs, restricting operation and movement flexibility
Solution Approach 1:
The patent introduces a 'pseudo wall' as an intermediary object that filters information between avatars and objects in the virtual world. This pseudo wall acts as a mediator that controls communication information and visual information flow without requiring physical spatial restrictions, thereby enabling access control while maintaining operational flexibility. The pseudo wall filters information based on predetermined conditions without causing collision or interference between objects.
2Adaptability or versatility
If the space is expanded to allow remote avatars to enter, then access control range is improved, but unnecessary avatars existing on the way also enter the space, losing precision in access control
Solution Approach 1:
The pseudo wall serves as a selective intermediary that can be positioned strategically in the virtual world. It filters information based on predetermined conditions (such as avatar identification, time, location) without requiring expansion of physical space. This allows precise control over which avatars can communicate with which objects, enabling wide access control range while maintaining high precision by blocking only specific unwanted information flows.
Solution Approach 2:
The patent applies different filtering properties to different regions by positioning pseudo walls at specific locations. Each pseudo wall has local filtering characteristics that can be independently configured. This allows the system to control access precision locally at each pseudo wall position while maintaining overall versatility across the entire virtual world, solving the contradiction between wide access range and precise access control.
3Reliability
If conventional space construction is used for access control, then access control across space boundary is achieved, but control for each individual object is limited, and control for communication information, visual information and object movements is insufficient
Solution Approach 1:
The pseudo wall acts as an information filtering intermediary that can control multiple types of information (communication information, visual information, and object movement information) simultaneously. Unlike conventional space boundaries that only control physical access, the pseudo wall can selectively filter different information types based on predetermined conditions, providing comprehensive control capability for each individual object while maintaining access control functionality.
Solution Approach 2:
The pseudo wall is designed as a multi-functional element that can control communication information, visual information, and object movements simultaneously. A single pseudo wall can perform multiple control functions that would otherwise require separate mechanisms, thereby providing versatile information control capability while maintaining reliable access control across the virtual world.
Data Source
AI summary
Provided is a method for controlling information shared in a virtual world by a server and a plurality of users' client terminals connected to each other through a network. In this information control method, a computer creates a third object between a first object and a second object in the virtual world when the first object and second object transmit communication information therebetween, and filters the information with the third object. In addition, when an object transmits visual information, the third object can be created around the object transmitting the visual information. The third object can be created as a pseudo wall.


