Virtual Race Car Endurance Control via Pursuit
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Solution Overview
Problem
Existing virtual racing games face inefficiencies in determining winners and losers, as virtual race cars often need to reach a finish line, and if a virtual race car fails to do so, it can take a significant time to declare winners and losers.
Innovation Solution
A method and apparatus for controlling virtual race cars that allows a pursuing race car to hit a fleeing race car, reducing the fleeing race car's endurance value. The game ends when the fleeing race car's endurance value falls below a preset threshold, eliminating the need for the race cars to reach a finish line.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of time
If virtual race cars must reach a finish line to determine winners and losers, then the racing game follows traditional race mechanics, but the game time is significantly extended when cars fail to reach the finish line
Solution Approach 1:
The patent changes the winning condition parameter from distance-based (reaching finish line) to endurance-based (endurance value threshold). This allows the game to end quickly when a car's endurance drops below the threshold, avoiding the time waste of waiting for all cars to reach the finish line while maintaining clear win/loss determination
2Productivity
If a finish line is set for determining winners and losers, then the racing game has a clear endpoint, but it takes a significant period of time to declare winners and losers after the last car reaches the finish line
Solution Approach 1:
The patent implements continuous monitoring of endurance values during the race, providing real-time feedback on each car's status. When any car's endurance drops below the threshold, the system immediately triggers the race end condition, allowing quick declaration of winners and losers without waiting for the traditional finish line crossing
Data Source
AI summary
This application discloses a method for controlling a virtual car during a round of game based on artificial intelligence (AI). The method includes: controlling a first virtual car to pursue a second virtual car on a virtual map in accordance with instructions from a user of the computer device; while the first virtual car to pursues the second virtual car on the virtual map: displaying a mini-map on the virtual map, the mini-map including a current position of the first virtual car; and adaptively displaying a current position of the second virtual car on the mini-map.


