Virtual Racing Network With Vehicle Performance Matching
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Solution Overview
Problem
Current on-demand racing networks lack efficient means to organize competitive races between drivers in different geographic areas, fail to track vehicle modifications, and are limited by geographic reach and language barriers, posing inefficiencies and risks for users.
Innovation Solution
A computer-implemented method for executing virtual racing using graphic representations of vehicles in a 3D world, tracking performance metrics, and facilitating on-demand racing events through a centralized network that allows users to communicate, arrange races, and manage vehicle modifications, with features like tactile input and ghost vehicles.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If a centralized network system is implemented to organize competitive races across different geographic areas, then the geographic reach and organization efficiency are improved, but the system complexity and infrastructure requirements increase
Solution Approach 1:
The patent creates virtual copies of physical vehicles and race tracks in a digital environment. Virtual vehicles are rendered representations of actual cars with tracked performance metrics, and virtual race tracks are digital replicas of physical locations. This copying approach enables geographic expansion without requiring physical infrastructure in each location, as the virtual environment can be accessed globally through computing devices.
Solution Approach 2:
The patent introduces a centralized server system as an intermediary between users and the racing infrastructure. The server manages virtual vehicle creation, performance metric tracking, race event coordination, and data storage. This intermediary layer abstracts the complexity from individual users, allowing them to participate in races across any geographic location without directly managing the complex backend systems.
2Measurement precision
If performance metrics are tracked for vehicles with modifications, then the measurement precision and information accuracy are improved, but the difficulty of detecting and measuring modifications increases
Solution Approach 1:
The patent implements a feedback mechanism where performance metrics from actual races are collected and used to update virtual vehicle profiles. The system continuously gathers data on race times, speeds, and other performance indicators, then feeds this information back to refine the virtual representation of each vehicle. This feedback loop enables the system to detect performance enhancements from modifications without requiring direct inspection of physical changes.
Solution Approach 2:
The patent replaces physical inspection methods with digital measurement and data analysis. Instead of mechanically examining vehicle modifications, the system uses sensors, telemetry, and performance data to detect and quantify changes. Virtual vehicle models are updated based on measured performance metrics rather than visual inspection, substituting mechanical detection with electronic measurement and computational analysis.
3Ease of operation
If virtual racing events are executed with multiple graphic depictions, then the user experience and engagement are improved, but the computational resources and processing power increase
Solution Approach 1:
The patent implements selective rendering where only relevant virtual vehicles and race track elements are displayed and processed at any given time. The system renders graphic depictions of vehicles participating in active races with high detail, while other elements are rendered at lower fidelity or not at all. This partial action approach provides rich user experience for active participants while conserving computational resources for inactive or background elements.
Solution Approach 2:
The patent divides the virtual racing environment into discrete, independently renderable segments. Each virtual vehicle is a separate graphic object that can be rendered independently, and the race track is segmented into manageable sections. This segmentation allows the system to allocate computational resources dynamically to different segments based on user needs and device capabilities, enabling complex multi-vehicle races without requiring all elements to be rendered at maximum fidelity simultaneously.
Data Source
AI summary
A computer program product, system, and computer-implemented method for brokering an online racing event, actual and virtual, between a plurality of drivers and storing data relating to modifications of performance vehicles in a virtual garage. The method includes creation of a virtual vehicles from data structures of included components, and historical data relating to aftermarket components and accessories added to the vehicle. Drivers may be matched together using a matching algorithm, and racing data gathered in real time during a racing event is used to determine a relative performance rating for each driver. An available pool of drivers is determined based on said driver's performance rating and a driver selection criteria. In various embodiments, a virtual racing event is created in computer-readable memory in which performance metrics for graphic representations of vehicle are assigned.


