Virtual Radio Audio Module for Wagering Game Machines

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Solution Overview

Problem

Modern computerized wagering game systems face challenges in providing non-repetitive and engaging audio experiences for players, as existing sound and music features can become familiar and fatiguing, failing to cater to individual tastes and maintaining player interest.

Innovation Solution

A computerized wagering game system with a virtual radio audio module that allows players to select from multiple audio programs, enabling playback to start from any point within the track, simulating a radio experience by using multi-track audio programs or randomly selecting the start point, and synchronizing or randomizing audio across connected machines.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If traditional sound effects and prerecorded music are used in wagering game machines, then the gaming experience becomes richer and more entertaining, but the audio quickly becomes familiar and repetitive to avid players

Engineering Contradiction:
Improveaudio varietyVSAvoidaudio system complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The audio module is designed to perform multiple functions: it can play traditional sound effects, prerecorded music, and dynamically generated radio-style audio programs. This multi-functionality allows the system to provide diverse audio experiences without requiring separate dedicated systems for each audio type, thereby increasing audio variety while managing complexity through a unified platform

Inventive Principle:
Principle #6Universality (Multi-functionality)

2Duration of action of moving object

If music and sound effects are played continuously to entertain players, then player engagement is maintained, but the audio becomes fatiguing and repetitive

Engineering Contradiction:
Improveaudio playback durationVSAvoidaudio fatigue
Core Design Contradiction:
Duration of action of moving objectVSObject-affected harmful factors

Solution Approach 1:

The system dynamically adjusts audio playback by allowing players to select specific radio stations and songs, and by enabling random playback start points. This dynamic approach replaces static, repetitive audio loops with flexible, player-controlled audio experiences that can be adjusted in real-time, extending enjoyable audio duration while preventing fatigue through player agency and variability

Inventive Principle:
Principle #15Dynamics

3Ease of operation

If the same audio tracks are played on multiple connected wagering game machines, then system synchronization is simplified, but individual player preferences and tastes cannot be accommodated

Engineering Contradiction:
Improveaudio synchronizationVSAvoidpersonalized audio selection
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The audio system is segmented into multiple independent radio stations, each with its own audio program and playback control. This segmentation allows different machines to play different stations or the same station at different playback points, enabling both system-wide synchronization when desired and individualized audio experiences when players have different preferences, thus resolving the contradiction between ease of operation and adaptability

Inventive Principle:
Principle #1Segmentation

Data Source

PatentUS8162752B2Virtual radio in a wagering game machine
Publication Date: 2012.04.24 LNW GAMING INC
  • US8162752B2 patent drawing
  • US8162752B2 patent drawing
  • US8162752B2 patent drawing

AI summary

The present invention provides in one embodiment a computerized wagering game system has a gaming module comprising a processor and gaming code which is operable when executed on the processor to conduct a wagering game on which monetary value can be wagered. A virtual radio audio module is operable to play one of a plurality of audio programs selected by a wagering game player. The selected audio program is presented to simulate a radio such that playing of the selected audio program may start from a point other than the beginning of the audio track.