Virtual Reality Replicant Avatars for Simultaneous User Interaction

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Solution Overview

Problem

Conventional virtual reality systems limit interactions with celebrities and individuals to one user at a time, and existing techniques lack the ability to provide simultaneous interactions with multiple users, leading to inefficiencies and limited availability.

Innovation Solution

A network-based system generates a virtual reality avatar driven by a replicant persona that can replicate the mannerisms, appearance, personality, and conversational traits of an individual, allowing multiple simultaneous interactions by synthesizing data from various sources using machine learning and AI, and updating based on conversations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a single celebrity or individual interacts with users in conventional virtual reality systems, then the interaction quality is high and personalized, but the system can only serve one or a few users at a time, limiting availability and accessibility

Engineering Contradiction:
ImproveavailabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent creates a replicant persona, which is a digital copy or simulation of a celebrity or individual, that can interact with multiple users simultaneously. This copy replicates the mannerisms, appearance, personality, and conversational traits of the original individual, enabling widespread accessibility without requiring the original person's physical presence or direct involvement with each user.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system segments the interaction capability by separating the original individual from their digital representation. The replicant persona becomes an independent entity that can be instantiated multiple times across different virtual reality environments and platforms, allowing the same individual to engage with numerous users concurrently without conflict.

Inventive Principle:
Principle #1Segmentation

2Productivity

If conventional virtual reality systems use direct celebrity interaction, then the authenticity and personal connection are high, but the time and resource requirements limit simultaneous user access

Engineering Contradiction:
Improveinteraction throughputVSAvoidtime for personal interaction
Core Design Contradiction:
ProductivityVSLoss of time

Solution Approach 1:

By creating a replicant persona that captures the essential characteristics and behaviors of the original individual, the system enables multiple interactions to occur simultaneously without consuming the original person's time. The digital copy can engage with many users in parallel, dramatically increasing interaction throughput while eliminating the time constraints of human availability.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The replicant persona operates autonomously, handling interactions with multiple users independently without requiring continuous input or oversight from the original individual. This self-service capability allows the system to maintain high interaction throughput while the original person invests minimal time in the process.

Inventive Principle:
Principle #25Self-service

3Reliability

If virtual reality systems create detailed and immersive avatars, then the user experience quality and immersion are high, but the computational resources and processing power required increase significantly

Engineering Contradiction:
Improveuser experience qualityVSAvoidcomputational energy
Core Design Contradiction:
ReliabilityVSUse of energy by moving object

Solution Approach 1:

The system applies different levels of detail and complexity to different aspects of the replicant persona based on local requirements. Critical features such as facial expressions, voice modulation, and key mannerisms are rendered with high fidelity to maintain immersion, while less critical elements use optimized or simplified representations to reduce computational energy consumption.

Inventive Principle:
Principle #3Local quality

Data Source

PatentUS20250232525A1Systems and methods for enhanced virtual reality interaction
Publication Date: 2025.07.17 STATE FARM MUTAL AUTOMOBILE INSURANCE COMPANY
  • US20250232525A1 patent drawing
  • US20250232525A1 patent drawing
  • US20250232525A1 patent drawing

AI summary

A computer system for generating a virtual reality replicant persona for interaction may be provided. The computer system may include at least one processor in communication with at least one memory device. The at least one processor may be programmed to (i) store a replicant persona of an individual; (ii) receive a request from a user to interact with the replicant persona; (iii) generate an avatar of the replicant persona based upon the request; (iv) place avatar in a virtual reality environment based upon the request; and (v) conduct avatar interaction with the user.