Virtual Reality Surgical Training With UV Texture-Haptic Mapping

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Solution Overview

Problem

Traditional medical and surgical training methods, particularly in virtual or augmented reality environments, are limited by processing constraints that hinder the provision of seamless, realistic, and immersive training experiences, especially for surgeons in-training who lack sufficient hands-on experience.

Innovation Solution

A virtual or augmented reality training system that efficiently processes large amounts of visual, auditory, and tactile data using unconventional data processing steps, such as repurposing unused UV coordinates for texture mapping and integrating bump mapping into the haptic render engine, to create a realistic surgical simulation with seamless feedback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Speed

If traditional processing methods are used in virtual reality surgical training systems, then device complexity is reduced, but processing speed and realism of the training experience deteriorate

Engineering Contradiction:
Improveprocessing speedVSAvoiddevice complexity
Core Design Contradiction:
SpeedVSDevice complexity

Solution Approach 1:

The system segments the virtual surgical environment into discrete volumetric pixels (voxels), each representing a specific tissue type or anatomical structure. This segmentation allows for efficient processing and rendering of complex surgical scenes by breaking them down into manageable, pre-defined units that can be quickly manipulated and displayed in real-time.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by pre-defining tissue properties, surgical instrument characteristics, and anatomical structures in a virtual library before the actual training session. These pre-configured elements are stored with their respective visual, tactile, and physical properties, enabling rapid retrieval and assembly during surgery simulation without requiring complex real-time calculations.

Inventive Principle:
Principle #10Preliminary action

2Manufacturing precision

If detailed visual and haptic feedback is provided in the virtual reality environment, then training effectiveness is improved, but processing power requirements increase

Engineering Contradiction:
Improverealism precisionVSAvoidprocessing power
Core Design Contradiction:
Manufacturing precisionVSPower

Solution Approach 1:

The system creates simplified digital copies of real surgical instruments, tissues, and anatomical structures with essential visual and haptic properties. These virtual copies replicate the key characteristics needed for training purposes (such as tissue resistance, instrument weight, cutting sensations) without requiring full-physics simulations of every molecular interaction, thereby reducing processing demands while maintaining training realism.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The system dynamically adjusts rendering and haptic feedback parameters based on the current surgical context, zoom level, and user performance. When detailed visualization is not critical (such as during routine steps or when viewing from a distance), the system reduces visual fidelity and haptic complexity, allocating processing power to critical moments and interactions that require high precision.

Inventive Principle:
Principle #35Parameter changes

3Loss of time

If seamless immersive experience is provided without processing delays, then user engagement is improved, but data processing requirements increase

Engineering Contradiction:
Improveprocessing delayVSAvoiddata processing throughput
Core Design Contradiction:
Loss of timeVSProductivity

Solution Approach 1:

The system maintains continuous rendering and haptic feedback streams throughout the surgical simulation, ensuring that visual and tactile information is constantly updated without interruption. This continuous action eliminates processing delays and maintains immersion, as the virtual environment responds instantly to user movements and surgical actions without noticeable lag or frame drops.

Inventive Principle:
Principle #20Continuity of useful action

Solution Approach 2:

The system prioritizes and processes critical real-time data (such as hand-held controller position, active surgical instrument state, and immediate surgical field visualization) while skipping or deferring less critical computations. This selective processing ensures that essential feedback reaches the user without delay, maintaining seamless immersion even under heavy computational load.

Inventive Principle:
Principle #21Skipping (Rushing through)

Data Source

PatentUS12364541B2Virtual reality surgical training systems
Publication Date: 2025.07.22 FVRVS LTD
  • US12364541B2 patent drawing
  • US12364541B2 patent drawing
  • US12364541B2 patent drawing

AI summary

Disclosed herein are systems, methods, and software for providing a virtual environment with enhanced visual textures and haptic detail. In some embodiments, a texture atlas and UV mapping is used to render virtual objects having multiple textures that can be manipulated in real time. In some cases, UV coordinates are used to provide enhanced haptic detail.