Virtual Object Rendering With GAN-Based Visual Defect Correction

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Existing virtual collaboration environments struggle to effectively simulate face-to-face interactions due to technological limitations in sharing certain types of information, leading to visual discomfort caused by visually rendering physical objects with defects such as stains, fractures, or discoloration.

Innovation Solution

A method and system that utilizes a generative adversarial network (GAN) to selectively render physical objects in a virtual environment, applying visual corrections based on predefined policies and metadata analysis to ensure accurate and visually distinct representations.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If physical objects with defects are visually rendered in the virtual environment, then the visual representation is authentic and complete, but visual discomfort occurs due to defects such as stains, fractures, or discoloration

Engineering Contradiction:
Improvevisual accuracyVSAvoidvisual discomfort
Core Design Contradiction:
Measurement precisionVSObject-affected harmful factors

Solution Approach 1:

The patent creates a virtual copy of the physical object using a generative model, then applies selective visual corrections to this copy while preserving the original physical object. The virtual representation replicates the physical object's appearance but allows defects to be modified without affecting the real object, resolving the conflict between visual accuracy and visual comfort.

Inventive Principle:
Principle #26Copying

Solution Approach 2:

The patent applies selective visual corrections to specific regions of the virtual object based on predefined policies and contextual factors. Not all defects are corrected uniformly - the system evaluates each defect's relevance to the collaboration context and applies corrections locally where appropriate, maintaining visual accuracy for important features while removing discomfort-causing defects.

Inventive Principle:
Principle #3Local quality

2Object-affected harmful factors

If visual corrections are applied to virtual object representations, then visual discomfort is reduced, but the authenticity and completeness of information sharing is compromised

Engineering Contradiction:
Improvevisual discomfortVSAvoidinformation authenticity
Core Design Contradiction:
Object-affected harmful factorsVSLoss of information

Solution Approach 1:

The patent implements dynamic defect correction where the virtual representation's appearance is adjusted based on real-time contextual factors including collaboration purpose, participant roles, and identified defects. The system continuously evaluates whether corrections are appropriate for the current collaboration context, allowing the visual representation to adapt dynamically rather than applying fixed corrections.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The system incorporates feedback loops where collaboration context is continuously analyzed, defect corrections are applied to the virtual representation, and the results are evaluated against collaboration effectiveness metrics. This feedback mechanism ensures corrections improve visual comfort without compromising the information needed for effective collaboration.

Inventive Principle:
Principle #23Feedback

3Adaptability or versatility

If a generative model is used to create virtual object representations, then visual corrections can be applied selectively, but the system complexity increases

Engineering Contradiction:
Improvevisual customizationVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent introduces a virtual representation as an intermediary layer between the physical object and the collaboration environment. This intermediary allows defect corrections to be applied without directly modifying the physical object or the core collaboration system, isolating the complexity of generative modeling and defect analysis in a separate module that can be managed independently.

Inventive Principle:
Principle #24Intermediary (Mediator)

Data Source

PatentUS20260045052A1Computer-Based Modification of Visualizations in a Virtual World Collaboration Environment
Publication Date: 2026.02.12 INTERNATIONAL BUSINESS MACHINE CORPORATION
  • US20260045052A1 patent drawing
  • US20260045052A1 patent drawing
  • US20260045052A1 patent drawing

AI summary

In an approach to improve computer-based virtual world collaboration environments, embodiments of the present invention embodiments identify a context associated with a current state of a virtual environment and determines a physical object that is being rendered as a virtual display in the virtual environment based on the context. Further, embodiments render a virtual object representing the physical object according to the context using a generative model in a such a manner that the virtual object is rendered visually distinct from the physical object being represented.