Virtual Representation of External User Interface Devices in VR

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Solution Overview

Problem

Traditional artificial reality systems hinder user interaction with external devices, such as smartphones, due to blocked field of view and insufficient resolution of passthrough optics, preventing seamless interfacing within virtual environments.

Innovation Solution

The system tracks user interface devices using computer vision, headset tracking cameras, or other methods and generates a virtual representation within the virtual environment, allowing users to interact with these devices through virtual objects that mirror the real-world interface, enabling interaction without removing the headset.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If passthrough optics are used to view external devices, then users can see real-world devices, but the resolution is insufficient and interaction is hindered

Engineering Contradiction:
Improvevisual resolutionVSAvoiddevice interaction capability
Core Design Contradiction:
Measurement precisionVSEase of operation

Solution Approach 1:

The patent creates a virtual copy of the external user interface device within the augmented reality environment. This virtual representation replicates the device's appearance and interface elements, allowing users to interact with the copied version rather than the physical device. The virtual copy can be manipulated, selected, and controlled through gesture recognition, solving both the resolution limitation and interaction difficulty of passthrough optics.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If the field of view is blocked by the headset, then immersive virtual experience is achieved, but user interaction with external devices is prevented

Engineering Contradiction:
Improveimmersive experienceVSAvoidexternal device accessibility
Core Design Contradiction:
Adaptability or versatilityVSEase of operation

Solution Approach 1:

The patent introduces a virtual representation as an intermediary between the user and the physical external device. This mediator allows the user to interact with the external device's functionality while remaining immersed in the virtual environment. The virtual object serves as a proxy that translates physical device interactions into virtual space, enabling seamless interaction without breaking immersion.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent transitions the interaction from physical space to virtual space by creating a three-dimensional virtual representation of the external device within the augmented reality environment. This dimensional transformation allows users to access and manipulate device functions through spatial gestures in the virtual space while maintaining the immersive headset experience.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If users remove the headset to interact with devices, then full interaction capability is restored, but immersion is broken

Engineering Contradiction:
Improvedevice interaction capabilityVSAvoidimmersive experience
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent creates a virtual copy of the external user interface device within the augmented reality environment. This virtual representation replicates the device's appearance and interface elements, allowing users to interact with the copied version rather than the physical device. The virtual copy can be manipulated, selected, and controlled through gesture recognition, solving both the resolution limitation and interaction difficulty of passthrough optics.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS11086392B1Devices, systems, and methods for virtual representation of user interface devices
Publication Date: 2021.08.10 META PLATFORMS TECHNOLOGIES LLC
  • US11086392B1 patent drawing
  • US11086392B1 patent drawing
  • US11086392B1 patent drawing

AI summary

The disclosed computer-implemented method may include communicatively coupling a user interface device to a virtual reality device, capturing inputs from a user on the user interface device, displaying, on the virtual reality device, a virtual representation of the captured inputs from the user, and mirroring, on the virtual reality device, content presented on the user interface device. Various other methods, systems, and computer-readable media are also disclosed.