Virtual Scene Rescue Feedback Mechanism for Restricted Objects
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Solution Overview
Problem
In fast-tempo virtual environment games, particularly in multiplayer arena games, it is challenging to ensure that a player who falls to the ground can be quickly revived, leading to low rescue efficiency and wastage of rescue resources.
Innovation Solution
An interaction method and apparatus in a virtual scene that displays SOS indication information, SOS animations, and rescue indication information when a virtual object is in a restricted action state, enhancing the rescue willingness and efficiency by implementing a feedback mechanism between SOS and rescue.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Loss of information
If teammate position is displayed in real time in a small map and friendly player distance is displayed on a restricted-state player interface, then information about teammate location is provided to the player, but rescue efficiency remains low and rescue resources are wasted
Solution Approach 1:
The patent implements a feedback mechanism where the restricted-state player can send SOS operations to teammates, and teammates provide feedback through rescue operations. The system displays feedback information indicating whether the rescue was successful, creating a closed-loop communication that improves rescue efficiency by allowing players to actively seek and receive rescue rather than passively waiting.
Solution Approach 2:
The patent displays teammate position information in advance through the small map interface before the rescue action occurs. This preliminary display of location information allows the restricted-state player to identify potential rescuers ahead of time and send targeted SOS operations, reducing the time needed to initiate rescue compared to waiting for teammates to naturally locate and approach the fallen player.
2Reliability
If the player in restricted action state waits for teammate to move to their position, then rescue may occur, but the player may choose to give up the game resulting in invalid operation and low human-computer interaction efficiency
Solution Approach 1:
The system performs preliminary actions by automatically displaying teammate position information and SOS operation options to the restricted-state player before the rescue process begins. This eliminates the passive waiting phase by providing the player with immediate access to rescue initiation tools and teammate location data, allowing them to actively engage in the rescue process rather than merely waiting for teammates to approach.
Solution Approach 2:
The patent implements feedback mechanisms that provide the restricted-state player with real-time information about teammate responses to SOS operations. When a teammate accepts or rejects a rescue request, this feedback is displayed to the player, allowing them to adjust their strategy (such as sending additional SOS operations to other teammates) rather than giving up after an initial failed attempt.
3Ease of operation
If teammate moves to player in restricted action state, then rescue operation is performed, but operation is invalid if player gives up resulting in wasted rescue resources
Solution Approach 1:
The system performs preliminary validation by requiring the restricted-state player to actively initiate the rescue process through SOS operations. Teammates receive these operations and can accept or reject them before committing resources to the rescue. This preliminary action sequence ensures that rescue resources are only consumed when both the fallen player and the rescuing teammate have confirmed their participation, preventing wasted resources on abandoned rescues.
Solution Approach 2:
The patent implements a feedback loop where teammates receive SOS operations and can provide feedback by accepting or rejecting the rescue request. The restricted-state player receives feedback about which teammates responded positively. This mutual feedback mechanism ensures that rescue operations are only executed when there is confirmed agreement between the fallen player and the rescuer, eliminating the problem of teammates wasting resources on rescues that the fallen player has already abandoned.
Data Source
AI summary
An interaction method in a virtual scene is performed by a computer device. The method includes: displaying a virtual scene including a first virtual object and a second object, the first virtual object being a virtual object controlled by a user of the computer device; displaying SOS indication information when the first virtual object is in a restricted action state, the restricted action state being a state in which an action capability of the first virtual object is restricted in the virtual scene; displaying an SOS animation in response to receiving an SOS operation, the SOS animation being configured for representing that the first virtual object transmits a rescue request to the second virtual object; and displaying rescue indication information in response to that the second virtual object performs feedback to the rescue request.


