Virtual Resource Conversion for Seamless Gameplay
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Solution Overview
Problem
In gaming scenarios, the consumption of virtual resources, such as ammunition, leads to interruptions in gameplay as virtual characters need to find or build replenishment points, disrupting the interaction process and reducing operation fluency.
Innovation Solution
A method and apparatus for resource processing that determines the remaining amount of a second virtual resource, converts it into a first virtual resource based on a resource amount conversion relationship, and updates the resource amounts, allowing for seamless replenishment without interrupting gameplay.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Reliability
If virtual characters need to find or build replenishment points after consuming virtual resources, then the resource replenishment can be achieved, but the operation fluency and interaction continuity deteriorate
Solution Approach 1:
The virtual character automatically performs resource replenishment by consuming the second virtual resource (energy) to generate the first virtual resource (ammunition) through the weapon system itself, without needing to manually find or build replenishment points. This self-service mechanism maintains operation fluency while ensuring resource replenishment reliability.
Solution Approach 2:
The weapon system is designed to serve multiple functions: not only does it consume ammunition to engage targets, but it also converts energy into ammunition for resource replenishment. This multi-functionality allows the same system to handle both combat operations and resource management, eliminating the need for separate replenishment points.
2Reliability
If virtual characters transfer game scenarios to find replenishment points, then resource replenishment can be achieved, but the interaction process continuity deteriorates
Solution Approach 1:
The resource replenishment process occurs continuously during combat operations without requiring scene transfers or interrupting the interaction flow. The virtual character can replenish ammunition by consuming energy while maintaining engagement with targets, ensuring both resource replenishment reliability and interaction process continuity.
3Reliability
If virtual characters use virtual props to build replenishment points, then resource replenishment can be achieved, but the operation complexity increases
Solution Approach 1:
The patent extracts the replenishment point building function from the system and replaces it with a direct energy-to-ammunition conversion mechanism. This eliminates the need for complex virtual prop interactions and replenishment point construction, reducing operation complexity while maintaining resource replenishment reliability through the weapon system's inherent conversion capability.
Data Source
AI summary
The present disclosure provides a method and apparatus for processing resources. The method comprises: in response to a trigger operation for supplementing first virtual resources, determining a current remaining resource amount of second virtual resources; then, when the remaining resource amount of the second virtual resources meets preset conditions, determining the consumption amount of the second virtual resources according to a resource amount conversion relationship between the first virtual resources and the second virtual resources, and the amount of the first virtual resources to be supplemented; and finally, according to the consumption amount of the second virtual resources and the amount of the first virtual resources to be supplemented, updating the remaining resource amounts of the first virtual resources and the second virtual resources. The embodiments of the present disclosure improve the fluency and continuity of a user operation, and simplify steps for supplementing the first virtual resources.


