Virtual Resource Disassembly via Character Attack Detection

Resolve Bottlenecks,
Find Innovative Solutions
Generate Solutions

Solution Overview

Problem

Mobile games face limitations in user interaction due to hardware constraints such as smaller displays and lower processing power, making it difficult for players to smoothly disassemble virtual resources, especially in games requiring complex manipulations.

Innovation Solution

A virtual resource processing method that detects when a virtual resource is attacked by a virtual character and removes it from the game scene if a preset condition is met, reducing the number of interactions needed and improving user experience by simplifying the disassembly process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If complex manipulation operations are implemented in mobile games, then game playability is improved, but hardware constraints (smaller displays, lower processing power) make smooth disassembly difficult

Engineering Contradiction:
Improvedisassembly operation convenienceVSAvoidinteraction complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual character automatically performs the disassembly operation without requiring manual manipulation from the player. The system detects the attack action and autonomously executes the disassembly sequence, making the complex operation self-performing and thus easier to operate on mobile devices with limited hardware capabilities

Inventive Principle:
Principle #25Self-service

Solution Approach 2:

The patent replaces manual mechanical manipulation with an automated system. Instead of requiring the player to directly control the disassembly process through complex input actions, the system uses programmed logic to substitute the mechanical interaction, reducing the burden on the player's hardware and improving ease of operation

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

2Ease of operation

If multiple interaction steps are used for disassembly, then precise control is achieved, but user experience is degraded due to increased complexity

Engineering Contradiction:
Improvedisassembly process simplicityVSAvoidinteraction time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The disassembly sequence is pre-programmed and prepared in advance. When the attack action is detected, the system executes the pre-planned disassembly sequence without requiring the player to perform multiple sequential actions, thus reducing interaction time while maintaining precise control through predetermined logic

Inventive Principle:
Principle #10Preliminary action

Solution Approach 2:

The disassembly operation is executed as a continuous automated sequence rather than discrete manual steps. The system maintains continuous control over the disassembly process, eliminating gaps between actions and reducing the total interaction time while ensuring smooth and precise disassembly execution

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS12168177B2Virtual resource processing method in game scene and apparatus, terminal, and storage-medium
Publication Date: 2024.12.17 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12168177B2 patent drawing
  • US12168177B2 patent drawing
  • US12168177B2 patent drawing

AI summary

A virtual resource processing method and apparatus in a game scene, a terminal, and a storage medium are disclosed. The method includes: in response to a disassembly instruction, detecting whether the virtual resource is attacked by a virtual character; when detecting that the virtual resource is attacked by the virtual character, determining the virtual resource attacked by the virtual character as a first virtual resource to be disassembled; and when the first virtual resource to be disassembled satisfies a preset condition removing, the first virtual resource to be disassembled from the game scene. A processing apparatus, a mobile terminal and a computer storage medium are also disclosed. The present disclosure provides a novel user interaction mode. A user may conveniently achieve attacking and removing of a virtual resource in a game scene. The number of interactions between the user and an interaction interface is reduced. The user experience is improved.