Virtual Resource Transfer Using In-Round and Out-Round Storage

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Solution Overview

Problem

Existing methods for transferring virtual resources in FPS games require frequent data interaction between processor and memory, causing storage pressure and data interaction pressure, and are risky due to limited opportunities for players to take out resources, reducing player confidence and interaction.

Innovation Solution

Implementing an in-round and out-round storage system, allowing players to transfer virtual resources using a target prop, enabling resource storage and transfer before completing the current game task, reducing data access and risk.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If frequent data interaction is used for virtual resource transfer, then resource transfer functionality is achieved, but storage pressure and data interaction pressure increase

Engineering Contradiction:
Improveresource transfer functionalityVSAvoiddata interaction pressure
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The patent divides the storage system into in-round storage system and out-round storage system, segmenting the resource management process. The in-round storage system handles resources during the current game round, while the out-round storage system handles resources for subsequent rounds. This segmentation reduces data interaction pressure by clearly defining data boundaries and access patterns between different storage systems.

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The patent implements preliminary action by allowing players to transfer virtual resources to the out-round storage system before the current game round ends. Players can use target props to move resources in advance, ensuring resources are secured before the next round begins. This eliminates the need for frequent data interaction during critical game moments while maintaining resource transfer functionality.

Inventive Principle:
Principle #10Preliminary action

2Productivity

If limited opportunities for resource transfer are provided, then game flow is maintained, but player confidence and interaction are reduced

Engineering Contradiction:
Improvegame flow efficiencyVSAvoidplayer confidence
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent introduces dynamic resource transfer opportunities through target props that can be used at different stages of the game. Instead of fixed transfer points, players can dynamically access the out-round storage system when they have target props available. This dynamic approach maintains game flow efficiency while providing multiple reliable transfer opportunities to increase player confidence.

Inventive Principle:
Principle #15Dynamics

Solution Approach 2:

The patent uses target props as intermediaries to enable resource transfer. Target props act as mediators between the in-round storage system and out-round storage system, allowing players to transfer resources without direct access to the storage systems. This intermediary mechanism maintains game flow by integrating transfer functionality into existing game actions while providing reliable transfer channels.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of operation

If resources are transferred before game task completion, then player control and safety are improved, but data interaction frequency increases

Engineering Contradiction:
Improveplayer controlVSAvoiddata interaction time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent merges the resource transfer operation with the target prop usage mechanism. When players use target props to transfer resources, the transfer action is combined with the prop activation action. This merging reduces the number of separate data interaction cycles needed, as the transfer occurs as part of the prop usage sequence rather than as a separate operation.

Inventive Principle:
Principle #5Merging (Combining)

Solution Approach 2:

The patent ensures continuity of useful action by allowing resource transfer to occur at any time before game completion without interrupting gameplay flow. The out-round storage system remains continuously accessible to players who have target props, enabling seamless resource management. This continuous availability improves player control while minimizing data interaction time through efficient query-response mechanisms.

Inventive Principle:
Principle #20Continuity of useful action

Data Source

PatentUS12465861B2Virtual resource transfer method, apparatus, device, and storage medium
Publication Date: 2025.11.11 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12465861B2 patent drawing
  • US12465861B2 patent drawing
  • US12465861B2 patent drawing

AI summary

The present disclosure provides a virtual resource transfer method, apparatus, device and storage medium, the method includes: in response to a controlling instruction on a virtual object, controlling the virtual object to acquire virtual resources in an in-round game scene, and storing the virtual resources in an in-round storage system; in response to a target prop opening instruction, displaying virtual resource items corresponding to the virtual resources in the in-round storage system; in response to a selection operation for the virtual resource items, selecting at least one target virtual resource from the virtual resource items; and controlling a transfer of the target virtual resource from the in-round storage system to an out-round storage system before the current game task is completed. The disclosure saves the resources of the in-round storage system, improves the computer processing efficiency, and improves the smoothness of the current running game.