Virtual Resource Placement Control Through a Secondary Scene

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Solution Overview

Problem

Players face difficulty in accurately placing virtual resources at specific positions within a game scene, requiring high skill levels.

Innovation Solution

A method and apparatus that utilize a graphical user interface to display a first virtual scene with a virtual object, a second virtual scene with a resource indicator, and control the indicator's movement to determine a reference put position, allowing accurate placement of the virtual resource at a target position in the first scene.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If players directly place virtual resources in the first virtual scene, then the operation is simple, but the placement precision is low

Engineering Contradiction:
Improveplacement precisionVSAvoidinterface complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent introduces a second virtual scene as an additional dimensional layer for resource placement. This second scene provides a top-down or alternative perspective that allows players to precisely determine placement positions before transferring the selection to the first virtual scene. The resource indicator moves in this second dimension to achieve accurate positioning without complicating the primary gameplay interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

2Manufacturing precision

If players directly place virtual resources in the first virtual scene, then the operation is simple, but the placement accuracy is poor

Engineering Contradiction:
Improveplacement accuracyVSAvoidoperation complexity
Core Design Contradiction:
Manufacturing precisionVSEase of operation

Solution Approach 1:

The second virtual scene acts as an intermediary between the player's intent and the final resource placement in the first virtual scene. Players use the resource indicator in the second scene to precisely mark the desired location, then this positioned information is transferred to place the virtual resource accurately in the first scene. This mediator layer simplifies the overall operation while improving accuracy.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Measurement precision

If a resource indicator in a second virtual scene is used to determine placement position, then the placement precision is improved, but the system complexity increases

Engineering Contradiction:
Improveposition indication precisionVSAvoidsystem complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The second virtual scene creates a copy or representation of the placement space from the first virtual scene. The resource indicator operates in this copied environment to determine the precise placement position. Once positioned in the second scene, this positional information is transferred back to place the actual virtual resource in the first scene. This copying approach provides precision without permanently complicating the main game interface.

Inventive Principle:
Principle #26Copying

Data Source

PatentUS12458890B2Method and apparatus for controlling put of virtual resource, computer device, and storage medium
Publication Date: 2025.11.04 NETEASE (HANGZHOU) NETWORK CO LTD
  • US12458890B2 patent drawing
  • US12458890B2 patent drawing
  • US12458890B2 patent drawing

AI summary

A method, and an apparatus for controlling put of a virtual resource and a computer device, and a storage-medium are disclosed in the disclosure. When a game player wants to put a target virtual resource at a target put position in a first virtual scene, a reference put position may be set. A terminal may determine the target put position in the first virtual scene based on the reference put position, and directly put the target virtual resource at the target put position.