Virtual Resurrection Interaction Without Scanning Mode Switching

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Solution Overview

Problem

In existing virtual environment-based systems, players with a resurrection skill need to switch to a scanning mode to identify a teammate before resurrecting them, which is complex and inefficient, leading to low human-computer interaction efficiency.

Innovation Solution

A method that displays character information of a killed individual upon selecting a resurrection skill, allowing direct selection and resurrection without switching modes, using a movable carrier and peripheral display of character information to enhance recognition and interaction efficiency.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Measurement precision

If players switch to scanning mode to identify teammates before resurrection, then identification accuracy is improved, but operation complexity increases and interaction efficiency decreases

Engineering Contradiction:
Improveidentification accuracyVSAvoidoperation complexity
Core Design Contradiction:
Measurement precisionVSDevice complexity

Solution Approach 1:

The patent combines the identification function and resurrection function into a single integrated operation. When a player selects a resurrection skill, the system automatically displays character information of nearby killed individuals, merging the identification step with the resurrection casting step. This eliminates the need to switch between scanning mode and normal mode, reducing operational complexity while maintaining identification accuracy.

Inventive Principle:
Principle #5Merging (Combining)

2Measurement precision

If players switch to scanning mode to identify teammates, then identification accuracy is improved, but interaction efficiency decreases

Engineering Contradiction:
Improveidentification accuracyVSAvoidinteraction efficiency
Core Design Contradiction:
Measurement precisionVSProductivity

Solution Approach 1:

The system performs preliminary display of character information automatically when the resurrection skill is selected, before the player completes the resurrection casting. This preliminary action prepares the identification information in advance, allowing players to quickly confirm the target without entering a separate scanning mode, thereby improving interaction efficiency while maintaining accurate identification.

Inventive Principle:
Principle #10Preliminary action

3Measurement precision

If players switch between current mode and scanning mode for resurrection, then identification accuracy is improved, but resource consumption increases

Engineering Contradiction:
Improveidentification accuracyVSAvoidresource consumption
Core Design Contradiction:
Measurement precisionVSLoss of energy

Solution Approach 1:

The patent makes the character information display function universal by integrating it into the existing resurrection skill interface. The same interface used for casting resurrection skills also displays the character information of killed individuals, eliminating the need for a separate scanning mode. This multi-functional design reduces resource consumption by avoiding the overhead of mode switching while maintaining accurate identification capability.

Inventive Principle:
Principle #6Universality (Multi-functionality)

Data Source

PatentUS20250367553A1Virtual environment–based interaction method and apparatus, device, and medium
Publication Date: 2025.12.04 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20250367553A1 patent drawing
  • US20250367553A1 patent drawing
  • US20250367553A1 patent drawing

AI summary

A virtual environment-based interaction method is performed by a computer device. The method includes: displaying at least one killed individual located in a virtual environment; in response to a resurrection skill selection operation, displaying character information of a first virtual character corresponding to a first killed individual, the first killed individual being a killed individual selected through the resurrection skill selection operation from the at least one killed individual; and switching display from the first killed individual to the resurrected first virtual character in response to a resurrection skill casting operation. The foregoing method, apparatus, device, and medium can improve efficiency of human-computer interaction and reduce resource consumption caused by mode switching.