Virtual Room Avatars for Spontaneous Remote Collaboration

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Solution Overview

Problem

Existing internet-based communication tools fail to replicate the spontaneity and collaboration of in-person communication, leading to reduced productivity and community among coworkers, as they require scheduling and waiting for responses, unlike in-person interactions.

Innovation Solution

An improved internet-based communication tool that utilizes a cloud network and user devices to create virtual rooms for real-time communication, allowing users to engage in impromptu interactions through collaborative mode, which enables video and audio conferencing and asynchronous messaging within virtual spaces.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If existing internet-based communication tools are used, then users can communicate remotely, but the spontaneity and collaboration of in-person communication is lost due to scheduling requirements and waiting for responses

Engineering Contradiction:
Improvespontaneity of communicationVSAvoidtime spent scheduling and waiting for responses
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates virtual copies of physical office spaces (virtual rooms, virtual desks, virtual whiteboards) that replicate the spontaneous interaction dynamics of in-person communication. Users can drop virtual sticky notes, send virtual messages, and engage in real-time collaboration within these simulated physical environments, eliminating scheduling requirements while maintaining the spontaneity of face-to-face interaction.

Inventive Principle:
Principle #26Copying

2Productivity

If existing communication tools are used, then remote communication is enabled, but productivity and sense of community among coworkers deteriorates

Engineering Contradiction:
Improvecollaboration efficiencyVSAvoidsense of community among coworkers
Core Design Contradiction:
ProductivityVSReliability

Solution Approach 1:

The patent introduces virtual artifacts (sticky notes, messages, drawings) as intermediaries that facilitate natural collaboration flows. These virtual objects mediate interactions between coworkers, enabling spontaneous idea sharing and collaboration without requiring formal meeting structures, thereby maintaining both productivity and community sense.

Inventive Principle:
Principle #24Intermediary (Mediator)

Solution Approach 2:

The patent adds spatial and visual dimensions to remote communication by creating immersive virtual environments with multiple interaction layers (virtual whiteboards, sticky note boards, message streams). This multi-dimensional approach replicates the richness of in-person interaction, fostering community while enabling efficient collaboration.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

3Ease of operation

If in-person communication is used, then spontaneity and collaboration are maximized, but users must be physically present in the same location

Engineering Contradiction:
Improvespontaneous interaction capabilityVSAvoidflexibility regarding physical location
Core Design Contradiction:
Ease of operationVSAdaptability or versatility

Solution Approach 1:

The patent replaces the mechanical requirement of physical presence with a virtual presence system. Instead of requiring users to be physically co-located, the system uses virtual avatars, real-time message transmission, and synchronized virtual environments to enable spontaneous interaction across any physical distance, providing both spontaneity and location flexibility.

Inventive Principle:
Principle #28Mechanics substitution (Replace mechanical system)

Data Source

PatentUS12185026B2Facilitating collaboration in a work environment
Publication Date: 2024.12.31 LEMON INC(GB)
  • US12185026B2 patent drawing
  • US12185026B2 patent drawing
  • US12185026B2 patent drawing

AI summary

The present disclosure describes techniques for facilitating collaboration in a workspace. The techniques may comprise automatically displaying an avatar of a user in a representation corresponding to a first virtual room once an application starts to run on a computing device associated with the user. Display of the avatar in the representation may indicate that the user is in the first virtual room. A collaborative mode may be entered based on user input from the user. A visual element may be added to the avatar in response to entering the collaborative mode. The visual element added to the avatar may indicate that the user is available for a real-time communication with other users among the plurality of users.