Virtual Room Item Preview for Purchase Efficiency

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Solution Overview

Problem

In virtual worlds, players face low human-machine interaction efficiency when selecting target items from lengthy lists, leading to increased time spent on decision-making and potential invalid interactions during purchases.

Innovation Solution

A method and apparatus that allow a first virtual character to enter a second virtual room, display a purchase interface for a target item, and place the item in the first virtual room, enabling a preview of the item and reducing selection time by providing a more intuitive purchasing process.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Ease of operation

If players select items from a lengthy target item list in a virtual mall, then they can obtain desired items, but human-machine interaction efficiency is low and decision-making time is increased

Engineering Contradiction:
Improveitem selection processVSAvoiddecision-making time
Core Design Contradiction:
Ease of operationVSLoss of time

Solution Approach 1:

The patent creates a virtual preview room that copies the target item into a separate virtual space for demonstration purposes. Players can view the item in a realistic virtual environment before purchasing, eliminating the need to search through lengthy lists and reducing decision-making time while maintaining easy access to item information.

Inventive Principle:
Principle #26Copying

2Adaptability or versatility

If players browse through many target items in a target item list, then they can find desired items, but interaction efficiency decreases and invalid interactions increase

Engineering Contradiction:
Improveitem selection flexibilityVSAvoidinteraction efficiency
Core Design Contradiction:
Adaptability or versatilityVSProductivity

Solution Approach 1:

The patent introduces a virtual preview room as an intermediary between the target item list and the purchase interface. This intermediate virtual space allows players to preview items in a realistic context before making purchase decisions, reducing invalid interactions while preserving the ability to browse and select from multiple items.

Inventive Principle:
Principle #24Intermediary (Mediator)

3Ease of manufacture

If a traditional purchase interface is used without virtual room preview, then the purchasing process is simple, but players cannot intuitively understand item usage

Engineering Contradiction:
Improvepurchasing process simplicityVSAvoiditem usage information
Core Design Contradiction:
Ease of manufactureVSLoss of information

Solution Approach 1:

The patent adds a virtual spatial dimension to the purchasing process by creating a preview room where items are displayed in a three-dimensional virtual environment. This dimensional enhancement allows players to intuitively understand item usage and placement without complicating the underlying purchase mechanism, as the virtual preview seamlessly integrates with the existing purchase interface.

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20230334559A1Method and apparatus for decorating virtual room, device, medium, and program product
Publication Date: 2023.10.19 TENCENT TECHNOLOGY (SHENZHEN) CO LTD
  • US20230334559A1 patent drawing
  • US20230334559A1 patent drawing
  • US20230334559A1 patent drawing

AI summary

This application discloses a method for decorating a virtual room, relating to the field of virtual worlds. The method includes displaying a first virtual room and a first virtual character in the first virtual room, the first virtual room and the first virtual character being associated with a first account; displaying a second virtual room, and controlling the first virtual character to enter the second virtual room, and at least one virtual item being placed in the second virtual room; displaying a purchase interface for a target item in response to a selection operation on the target item; purchasing the target item by the first account; controlling the first virtual character to return to the first virtual room; and placing the target item in the first virtual room in response to a placement operation.