Virtual Room Segmentation for HMD Content Entertainability

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Solution Overview

Problem

Existing content viewing systems do not adequately enhance the entertainability of content before, during, and after playback, limiting user satisfaction.

Innovation Solution

An information processing system that creates and displays sequential videos of virtual rooms: a pre-playing lobby where users gather before content is played, a live content room where the content is displayed, and a post-playing lobby where users interact after content playback.

Engineering Contradictions & Design Principles

VSEngineering Contradiction Analysis

1Adaptability or versatility

If a conventional content viewing system is used, then the content can be played, but the entertainability before, during, and after content playback is insufficient

Engineering Contradiction:
ImproveentertainabilityVSAvoidsystem complexity
Core Design Contradiction:
Adaptability or versatilityVSDevice complexity

Solution Approach 1:

The virtual space is segmented into three distinct rooms (first room for pre-content gathering, second room for content playback, third room for post-content discussion) to provide different entertainment experiences at different stages, thereby enhancing overall entertainability without overwhelming system complexity

Inventive Principle:
Principle #1Segmentation

Solution Approach 2:

The system performs preliminary actions by creating and preparing the first room where users can gather and interact before the content is played, allowing users to engage in pre-content activities such as discussions and preparations, thereby enhancing entertainability in the pre-content phase

Inventive Principle:
Principle #10Preliminary action

2Ease of operation

If only a single content playback interface is provided, then the system remains simple, but user engagement before and after content playback is limited

Engineering Contradiction:
Improveuser engagementVSAvoidinterface complexity
Core Design Contradiction:
Ease of operationVSDevice complexity

Solution Approach 1:

The virtual space system provides multi-functionality by serving as a gathering place before content, a playback environment during content, and a discussion space after content, allowing a single system to fulfill multiple user engagement needs across different phases of content consumption

Inventive Principle:
Principle #6Universality (Multi-functionality)

Solution Approach 2:

The system transitions from a two-dimensional screen interface to a three-dimensional virtual space with multiple rooms, adding spatial depth and immersion to enhance user engagement before, during, and after content playback

Inventive Principle:
Principle #17Another dimension (Dimensionality change)

Data Source

PatentUS20250030924A1Information processing system and information processing method
Publication Date: 2025.01.23 SONY INTERACTIVE ENTERTAINMENT LLC
  • US20250030924A1 patent drawing
  • US20250030924A1 patent drawing
  • US20250030924A1 patent drawing

AI summary

An HMD (head-mounted display) creates and displays a video of a first room (e.g., a pre-playing lobby) which is a virtual space where a plurality of users who are to view predetermined content gather before the content is played (S11). The HMD creates and displays a video of a second room (e.g., a live concert place) which is a virtual space where the content is played (S14). The HMD creates and displays a video of a third room (e.g., a post-playing lobby) which is a virtual space where the plurality of users gather after the content is played (S16).