Virtual Room Partitioning with Wallpaper-Matched Wall Objects
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Solution Overview
Problem
Existing virtual game space games lack the ability to effectively partition rooms while maintaining a cohesive atmosphere, due to the mismatch between furniture objects and wallpaper patterns, leading to difficulty in neat partitioning and time-consuming operations.
Innovation Solution
A game program configuration that allows for the use of wall objects and specific object types to be rendered with matching wallpaper textures, enabling simple and unified partitioning of virtual rooms.
Engineering Contradictions & Design Principles
Engineering Contradiction Analysis
1Adaptability or versatility
If furniture objects are used to partition the room, then the room can be divided into sections, but the appearance unity with wallpaper is lost and operation becomes time-consuming
Solution Approach 1:
The partitioning function is segmented from traditional furniture objects and implemented as a dedicated wall object type. This allows the partitioning capability to be separated into its essential function (dividing space) while using specialized objects designed for this purpose, rather than repurposing furniture items.
Solution Approach 2:
Wall objects are designed to serve multiple functions: they act as both structural partitions and decorative elements that can be covered with wallpaper. This multi-functionality eliminates the need to separately consider partitioning and decoration, allowing both purposes to be achieved with a single object type.
2Adaptability or versatility
If furniture objects are used to partition the room, then the room can be divided into sections, but the appearance unity with wallpaper is lost
Solution Approach 1:
Wall objects are designed to serve multiple functions: they act as both structural partitions and decorative elements that can be covered with wallpaper. This multi-functionality eliminates the need to separately consider partitioning and decoration, allowing both purposes to be achieved with a single object type.
Solution Approach 2:
The wall object's surface is designed to accept wallpaper application, allowing the local appearance quality to match the surrounding walls. This ensures that the partition element blends visually with the room's decorative scheme while maintaining its structural partitioning function.
3Stability of the object's composition
If wallpaper texture is applied to partition objects, then appearance unity is improved, but the system complexity increases
Solution Approach 1:
The wallpaper application system is designed to work universally across all wall objects and first-type objects through a common interface. When wallpaper is applied to any wall object, the system automatically makes it available for first-type objects, eliminating the need for separate texture assignment processes and reducing overall system complexity.
Solution Approach 2:
The wallpaper application processes for wall objects and first-type objects are merged into a single unified system. The same wallpaper texture selected for a wall object is automatically applied to first-type objects, combining what would otherwise be separate operations into one cohesive process.
Data Source
AI summary
On the basis of operation data, a wallpaper to be set on a wall object constructing a wall of a room is selected. Then, in a rendering process, a process of rendering the wall object and a first-type object arranged in the room by using a wallpaper texture corresponding to the set wallpaper, and a process of rendering a second-type object arranged in the room, are executed.


